Hello all,
It seems the problem was from gl.h and glu.h were not installed into my system. 
(Sorry about the noise)


Anyways, I am now stuck with a problem of:
SDL_config_minimal.h:38: error: conflicting types for 'size_t'


Any ideas would be appreciated!
Yasir



________________________________
From: Yasir I. Al-Dosary - zgzg2020™ <yasiraldos...@yahoo.com>
To: ioquake3 <ioquake3@lists.ioquake.org>
Sent: Tuesday, November 1, 2011 2:07 PM
Subject: [ioquake3] How do I build ioquake3 on IBM PowerPC?


Sorry about the double message! ><; I made a mistake with the title.

Please disregard the previous message!

 Thanks!



________________________________
From: Yasir I. Al-Dosary - zgzg2020™ <yasiraldos...@yahoo.com>
To: ioquake3 <ioquake3@lists.ioquake.org>
Sent: Tuesday, November 1, 2011 2:06 PM
Subject: How do I run 32-bit build on 64-bit machine?


Hello all,
I have been coding ioquake3 on Windows for sometime, and I am somewhat familiar 
with the options and all.

Recently, I had to move my work to Linux. I am an total noobie to Linux. Anyway,

At first, I was compiling on a machine that is equipped with an Intel Xeon 
8-core CPU and:
charmy:~/minoru/cfe2/yasirTemp/ioquake3dev/best_linux_20111012/ioquake3dev_clean[7805]%
 uname  -a
Linux charmy 2.6.32-33-server #72-Ubuntu SMP Fri Jul 29 21:21:55 UTC 2011 
x86_64 GNU/Linux

I managed to run the Game perfectly.

However, I MUST move to a different server.
The new server is an IBM POWER5+ server and:
Linux rmc104 2.6.32-5-powerpc64 #1 SMP Tue Jun 14 11:04:52 UTC 2011 ppc64 
GNU/Linux

At first, I had problems with the "skipping -lSDL mismatch error", that the
 libraries on our
 server were 32-bit, while the compilation was for 64-bit, as I was told.
Even though I have no experience there, I looked through the Makefile, and 
found something that seemed related to the 32-bit issue. So, I did:
make BASE_CFLAGS += -m32
And, that got rid of that error.

However, then came a flood errors. After searching on the net, I found:
make USE_LOCAL_HEADERS=0
And that got rid of those errors.

However, now I am stuck with a different set of errors. I searched 
unsuccessfully. Could anyone help me out with them?
--make output:
ras:~/minoru/cfe2/yasirTemp/ioquake3dev/svfb_201110271440/ioquake3dev_clean[7797]%
 make USE_LOCAL_HEADERS=0
make: sdl-config: Command not found
make[1]: Entering directory 
`/r/home7/yasir/minoru/cfe2/yasirTemp/ioquake3dev/svfb_201110271440/ioquake3dev_clean'

Building ioquake3 in build/release-linux-i386:
  PLATFORM: linux
  ARCH: i386
  VERSION:
 1.36
  COMPILE_PLATFORM: linux
  COMPILE_ARCH: i386
  CC: cc

  CFLAGS:
    -MMD
    -Wall
    -fno-strict-aliasing
    -Wimplicit
    -Wstrict-prototypes
    -fopenmp
    -pipe
    -DUSE_ICON
    -DUSE_OPENAL
    -DUSE_CURL
    -m32
    -DUSE_MUMBLE
    -DUSE_VOIP
    -DFLOATING_POINT
    -DUSE_ALLOCA
    -Icode/libspeex/include
    -DPRODUCT_VERSION="1.36"
    -DNDEBUG
    -O3
    -march=i586
    -fomit-frame-pointer
    -ffast-math
    -funroll-loops
    -falign-loops=2
   
 -falign-jumps=2
    -falign-functions=2
    -fstrength-reduce

  LDFLAGS:

  LIBS:
    -ldl
    -lm

  Output:
    build/release-linux-i386/ioq3ded.i386
    build/release-linux-i386/ioquake3.i386
    build/release-linux-i386/baseq3/cgamei386.so
    build/release-linux-i386/baseq3/qagamei386.so
    build/release-linux-i386/baseq3/uii386.so
    build/release-linux-i386/missionpack/cgamei386.so
    build/release-linux-i386/missionpack/qagamei386.so
    build/release-linux-i386/missionpack/uii386.so

make[2]: Entering directory 
`/r/home7/yasir/minoru/cfe2/yasirTemp/ioquake3dev/svfb_201110271440/ioquake3dev_clean'
make[2]: `build/release-linux-i386/ioq3ded.i386' is up to date.
CC
 code/jpeg-6b/jerror.c
In file included from code/jpeg-6b/../renderer/tr_local.h:31,
                 from code/jpeg-6b/jerror.c:21:
code/jpeg-6b/../renderer/qgl.h:32:25: warning: SDL_opengl.h: No such file or 
directory
In file included from code/jpeg-6b/../renderer/tr_local.h:31,
                 from code/jpeg-6b/jerror.c:21:
code/jpeg-6b/../renderer/qgl.h:42: error: expected ')' before 
'qglActiveTextureARB'
code/jpeg-6b/../renderer/qgl.h:43: error: expected ')' before 
'qglClientActiveTextureARB'
code/jpeg-6b/../renderer/qgl.h:44: error: expected ')' before 
'qglMultiTexCoord2fARB'
code/jpeg-6b/../renderer/qgl.h:46: error: expected ')' before 'qglLockArraysEXT'
code/jpeg-6b/../renderer/qgl.h:47: error: expected ')' before 
'qglUnlockArraysEXT'
In file included from
 code/jpeg-6b/jerror.c:21:
code/jpeg-6b/../renderer/tr_local.h:97: error: expected 
specifier-qualifier-list before 'GLuint'
In file included from code/jpeg-6b/jerror.c:21:
code/jpeg-6b/../renderer/tr_local.h:1633: error: expected 
specifier-qualifier-list before 'GLboolean'
make[2]: *** [build/release-linux-i386/client/jerror.o] Error 1
make[2]: Leaving directory 
`/r/home7/yasir/minoru/cfe2/yasirTemp/ioquake3dev/svfb_201110271440/ioquake3dev_clean'
make[1]: *** [targets] Error 2
make[1]: Leaving directory 
`/r/home7/yasir/minoru/cfe2/yasirTemp/ioquake3dev/svfb_201110271440/ioquake3dev_clean'
make: *** [release] Error 2
---

Best regards,
Yasir



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