If art assets are very bound to the renderer type, doesn't this become
a bit impractical in the real world? If a dev team is going to use
only a specific renderer for their art assets and that dev team has
the control of the client that their users will receive, doesn't this
whole operation becomes a bit of a futile endeavor? i.e. e.g. can't
they just use Xreal to begin with? Can't they just keep using Q3 GPL
base to begin with? etc.
_______________________________________________
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to