If art assets are very bound to the renderer type, doesn't this become a bit impractical in the real world? If a dev team is going to use only a specific renderer for their art assets and that dev team has the control of the client that their users will receive, doesn't this whole operation becomes a bit of a futile endeavor? i.e. e.g. can't they just use Xreal to begin with? Can't they just keep using Q3 GPL base to begin with? etc. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
- [ioquake3] Video stream / Webcam INGAME Quake3 Thys
- Re: [ioquake3] Video stream / Webcam INGAME Quake3 Patrick Baggett
- Re: [ioquake3] Video stream / Webcam INGAME Qua... Michael Menegakis
- Re: [ioquake3] Video stream / Webcam INGAME... monk
- Re: [ioquake3] Video stream / Webcam INGAME... Patrick Baggett
- Re: [ioquake3] Video stream / Webcam INGAME... Ryan C. Gordon
- Re: [ioquake3] Video stream / Webcam IN... Dominic Fandrey
- Re: [ioquake3] Video stream / Webc... Ryan C. Gordon
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- Re: [ioquake3] Modular Ren... Zachary
- Re: [ioquake3] Modular Ren... Michael Menegakis
- Re: [ioquake3] Modular Ren... monk
- Re: [ioquake3] Modular Ren... Zachary
- Re: [ioquake3] Modular Ren... Michael Menegakis
- Re: [ioquake3] Modular Ren... monk
- Re: [ioquake3] Modular Ren... Ryan C. Gordon
- Re: [ioquake3] Modular Ren... Ben Noordhuis
- Re: [ioquake3] Modular Ren... Zachary
- Re: [ioquake3] Modular Ren... Enrico Zschemisch
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- Re: [ioquake3] Modular Ren... Matthias Bentrup