On Monday 18 February 2008, Richard Lynch wrote:
> On Mon, February 18, 2008 1:27 pm, [EMAIL PROTECTED] wrote:
> >  <?php
> >  trait ezcReflectionReturnInfo {
> >    function getReturnType() { /*1*/ }
> >    function getReturnDescription() { /*2*/ }
> >  }
> >
> >  class ezcReflectionMethod extends ReflectionMethod {
> >    use ezcReflectionReturnInfo;
>
> So it's just like an include for a re-used body of 'class' code.
>
> Hmmmm.
>
> Why not just allow 'include' here instead?
>
> :-)

Because include requires the code in question to live in another file, which I 
don't always want.  

It sounds interesting to me, and I can definitely see the value.  I think I'd 
suggest having multiple included traits override each other, however, so 
that:

trait A {
  function foo() { echo "A"; }
}
trait B {
  function foo() { echo "B"; }
}
class C {
  use A;
  use B;
}
$c = new C();
$c->foo(); // prints "B" since that came second.

That said, the conventional OOP mechanism to get the same result would, I 
think, look something like this:

interface iface {
  function foo();
  function bar();
}

class I implements iface {
  function foo() { ... }
  function bar() { ... }
}


class A implements iface {
  protected $iface;

  function __construct() {
    $this->iface = new I();
  }

  function foo() { return $this->iface->foo(); }

  function bar() { return $this->iface->bar(); }
}

The class/interface method takes a little more typing and an extra function 
call on the stack, but otherwise what is the advantage of Traits over this 
method?  (Really, I'm genuinely curious.)

You also note that this mechanism has no runtime impact.  That's unfortunate, 
because I'd find the ability to add methods to an object at runtime 
conditionally based on some other value far more useful in my work. :-)  
Especially since, as above, there seems to be a way to implement this 
functionality now as-is with a little more typing, yet runtime modification 
is still impossible without eval() and similar scary stuff.

Vis, I'd find the following more useful in the code I write:

trait Baby {
  function crawl() { ... }
}

trait Teen {
  function complain() { ... }
}

class Person {
  protected $age;
  function __construct($age) {
    $this->age = $age;
    if ($this->age <= 3) {
      $this->addTrait('Baby');
    }
    if ($this->age >=13 && $this->age <=19) {
      $this->addTrait(Teen');
    }
  }
}

$p[1] = new Person(19);
$p[1]->complain();

$p[2] = new Person(1);
$p[2]->crawl();

foreach ($p as $person) {
  if ($p instanceof Teen) {
    $person->complain();
    $person->parent->ground($person);
  }
}


I don't know if that's technically not feasible or technically not a Trait 
anymore and therefore off topic in this thread (if it is, that's fine, let me 
know and I'll shut up about it <g>), but that strikes me as more useful than 
just runtime composition.

-- 
Larry Garfield                  AIM: LOLG42
[EMAIL PROTECTED]               ICQ: 6817012

"If nature has made any one thing less susceptible than all others of 
exclusive property, it is the action of the thinking power called an idea, 
which an individual may exclusively possess as long as he keeps it to 
himself; but the moment it is divulged, it forces itself into the possession 
of every one, and the receiver cannot dispossess himself of it."  -- Thomas 
Jefferson

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