We need to fix that then. And we might need to do something a bit smarter
for php5isapi.dll. I'll think about it but need to leave now for the
weekend. I don't think my explanation covered this issue but only the CGI.
I prefer trying to resolve the issues in a long term way than making the
wrong decision now re: bundling.

Andi

> -----Original Message-----
> From: Steph Fox [mailto:[EMAIL PROTECTED] 
> Sent: Saturday, September 02, 2006 8:34 AM
> To: Andi Gutmans; 'Rob Richards'
> Cc: 'Edin Kadribasic'; internals@lists.php.net
> Subject: Re: [PHP-DEV] libxml2/threading/win 2003
> 
> Andi - the old msi didn't even install extensions.
> 
> The new one's still in beta.
> 
> ----- Original Message -----
> From: "Andi Gutmans" <[EMAIL PROTECTED]>
> To: "'Rob Richards'" <[EMAIL PROTECTED]>
> Cc: "'Edin Kadribasic'" <[EMAIL PROTECTED]>; <internals@lists.php.net>
> Sent: Saturday, September 02, 2006 5:33 PM
> Subject: RE: [PHP-DEV] libxml2/threading/win 2003
> 
> 
> > Yeah but Windows is very friendly and designed for this. As 
> long as the 
> > dlls
> > are in the application's directory you will not have 
> problems. This is
> > actually much easier and straightforward than on Linux so 
> it sounds to me
> > that dll clashing problems (which doesn't happen in this 
> case) means that
> > either the .zip or the .msi were just putting the dll not 
> in the right
> > place. That's an easy fix.
> >
> > Seriously, if there's one thing that Windows is good at is 
> in a friendly 
> > dll
> > search order. They designed it so that you can keep dlls 
> with the app.
> >
> >
> >> -----Original Message-----
> >> From: Rob Richards [mailto:[EMAIL PROTECTED]
> >> Sent: Saturday, September 02, 2006 8:17 AM
> >> To: Andi Gutmans
> >> Cc: 'Edin Kadribasic'; internals@lists.php.net
> >> Subject: Re: [PHP-DEV] libxml2/threading/win 2003
> >>
> >> I am on the fence one this one.
> >>
> >> Going the dll route makes my life easier by no longer needing
> >> to maintain those builds, but will almost certainly increase
> >> the number of bogus bugs to be chased down and cause the
> >> windows installation to be more complicated again (Just doing
> >> a search you can find tons of people having problems just
> >> enabling extensions due to dll requirements).
> >> Of course my personal opinion at this point would be to just
> >> go the dll route because the burden gets put on someone else
> >> then to deal with alot of the issues :)
> >>
> >> Andi Gutmans wrote:
> >> > I don't understand what problems you mean. On the contrary,
> >> statically
> >> > linking in everything makes the system extremely unflexible and
> >> > doesn't allow you to upgrade dlls without having to upgrade
> >> the whole
> >> > PHP build. If libxml2.dll is placed in the same directory as
> >> > php5ts.dll I don't see where the problems would come from.
> >> >
> >> The problem from the user side always ends up being
> >> installation and dll maintenance.
> >> It is also quite possible that another module would load a 
> different
> >> libxml2 dll, causing XML in PHP to operate differently
> >> between running it cli vs under apache.
> >> This also requires the iconv dll (assuming that would no
> >> longer be statically linked either). It could also require
> >> zlib depending up where they got their libxml2 dll from.
> >> These were some of the things that statically linking libxml
> >> eliminated.
> >> > On Windows, performance also isn't impacted by dll vs. non-dll as
> >> > you'll always have position dependent code and worst case
> >> the linker
> >> > will relocate the dll.
> >> >
> >> Performance issues never factored into the decision.
> >> > I feel strongly that statically linking 3rd party 
> libraries and PHP
> >> > extensions such as PDO into php5ts.dll will lead to more
> >> problems due
> >> > to lack of flexibility in people's install. It's a really
> >> bad design
> >> > decision and I just don't understand how this happened.
> >> >
> >> You don't remember the bundling war? It was eventually
> >> removed I believe just due to the additional size.
> >> The windows build really didn't matter because either the dll
> >> needed to be distributed or it would be linked in statically.
> >>
> >> Rob
> >>
> >
> > -- 
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