This patch introduces exit/activate functions for PSR
on VLV+. Since on VLV+ HW cannot track frame updates and force PSR
exit let's use fully SW tracking available.

v2: Rebase over intel_psr.c;
    Remove Single Frame update transitioning from state 3 to 5 directly;
    Fake a software invalidation for sprites and cursor so we don't miss
    any screen update;

Cc: Durgadoss R <durgados...@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.v...@intel.com>
---
 drivers/gpu/drm/i915/intel_psr.c | 96 ++++++++++++++++++++++++++++++++++------
 1 file changed, 83 insertions(+), 13 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_psr.c b/drivers/gpu/drm/i915/intel_psr.c
index bdb28f2..b2a4ee7 100644
--- a/drivers/gpu/drm/i915/intel_psr.c
+++ b/drivers/gpu/drm/i915/intel_psr.c
@@ -214,6 +214,23 @@ static void vlv_psr_enable_source(struct intel_dp 
*intel_dp)
                   VLV_EDP_PSR_ENABLE);
 }
 
+static void vlv_psr_activate(struct intel_dp *intel_dp)
+{
+       struct intel_digital_port *dig_port = dp_to_dig_port(intel_dp);
+       struct drm_device *dev = dig_port->base.base.dev;
+       struct drm_i915_private *dev_priv = dev->dev_private;
+       struct drm_crtc *crtc = dig_port->base.base.crtc;
+       enum pipe pipe = to_intel_crtc(crtc)->pipe;
+
+       /* Let's do the transition from PSR_state 1 to PSR_state 2
+        * that is PSR transition to active - static frame transmission.
+        * Then Hardware is responsible for the transition to PSR_state 3
+        * that is PSR active - no Remote Frame Buffer (RFB) update.
+        */
+       I915_WRITE(VLV_PSRCTL(pipe), I915_READ(VLV_PSRCTL(pipe)) |
+                  VLV_EDP_PSR_ACTIVE_ENTRY);
+}
+
 static void hsw_psr_enable_source(struct intel_dp *intel_dp)
 {
        struct intel_digital_port *dig_port = dp_to_dig_port(intel_dp);
@@ -304,12 +321,16 @@ static void intel_psr_activate(struct intel_dp *intel_dp)
        WARN_ON(dev_priv->psr.active);
        lockdep_assert_held(&dev_priv->psr.lock);
 
-       /* Enable/Re-enable PSR on the host
-        * On HSW+ after we enable PSR on source it will activate it
-        * as soon as it match configure idle_frame count. So
-        * we just actually enable it here on activation time.
-        */
-       hsw_psr_enable_source(intel_dp);
+       /* Enable/Re-enable PSR on the host */
+       if (HAS_DDI(dev))
+               /* On HSW+ after we enable PSR on source it will activate it
+                * as soon as it match configure idle_frame count. So
+                * we just actually enable it here on activation time.
+                */
+               hsw_psr_enable_source(intel_dp);
+       else
+               vlv_psr_activate(intel_dp);
+
        dev_priv->psr.active = true;
 }
 
@@ -457,18 +478,27 @@ static void intel_psr_work(struct work_struct *work)
        struct drm_i915_private *dev_priv =
                container_of(work, typeof(*dev_priv), psr.work.work);
        struct intel_dp *intel_dp = dev_priv->psr.enabled;
+       struct drm_crtc *crtc = dp_to_dig_port(intel_dp)->base.base.crtc;
+       enum pipe pipe = to_intel_crtc(crtc)->pipe;
 
        /* We have to make sure PSR is ready for re-enable
         * otherwise it keeps disabled until next full enable/disable cycle.
         * PSR might take some time to get fully disabled
         * and be ready for re-enable.
         */
-       if (wait_for((I915_READ(EDP_PSR_STATUS_CTL(dev_priv->dev)) &
-                     EDP_PSR_STATUS_STATE_MASK) == 0, 50)) {
-               DRM_ERROR("Timed out waiting for PSR Idle for re-enable\n");
-               return;
+       if (HAS_DDI(dev_priv->dev)) {
+               if (wait_for((I915_READ(EDP_PSR_STATUS_CTL(dev_priv->dev)) &
+                             EDP_PSR_STATUS_STATE_MASK) == 0, 50)) {
+                       DRM_ERROR("Timed out waiting for PSR Idle for 
re-enable\n");
+                       return;
+               }
+       } else {
+               if (wait_for((I915_READ(VLV_PSRSTAT(pipe)) &
+                             VLV_EDP_PSR_IN_TRANS) == 0, 0.250)) {
+                       DRM_ERROR("Timed out waiting for PSR Idle for 
re-enable\n");
+                       return;
+               }
        }
-
        mutex_lock(&dev_priv->psr.lock);
        intel_dp = dev_priv->psr.enabled;
 
@@ -491,17 +521,47 @@ unlock:
 static void intel_psr_exit(struct drm_device *dev)
 {
        struct drm_i915_private *dev_priv = dev->dev_private;
+       struct intel_dp *intel_dp = dev_priv->psr.enabled;
+       struct drm_crtc *crtc = dp_to_dig_port(intel_dp)->base.base.crtc;
+       enum pipe pipe = to_intel_crtc(crtc)->pipe;
+       u32 val;
 
-       if (dev_priv->psr.active) {
-               u32 val = I915_READ(EDP_PSR_CTL(dev));
+       if (!dev_priv->psr.active)
+               return;
+
+       if (HAS_DDI(dev)) {
+               val = I915_READ(EDP_PSR_CTL(dev));
 
                WARN_ON(!(val & EDP_PSR_ENABLE));
 
                I915_WRITE(EDP_PSR_CTL(dev), val & ~EDP_PSR_ENABLE);
 
                dev_priv->psr.active = false;
+       } else {
+               val = I915_READ(VLV_PSRCTL(pipe));
+
+               /* Here we do the transition from PSR_state 3 to PSR_state 5
+                * directly once PSR State 4 that is active with single frame
+                * update can be skipped. PSR_state 5 that is PSR exit then
+                * Hardware is responsible to transition back to PSR_state 1
+                * that is PSR inactive. Same state after
+                * vlv_edp_psr_enable_source.
+                */
+               val &= ~VLV_EDP_PSR_ACTIVE_ENTRY;
+               I915_WRITE(VLV_PSRCTL(pipe), val);
+
+               /* Send AUX wake up - Spec says after transitioning to PSR
+                * active we have to send AUX wake up by writing 01h in DPCD
+                * 600h of sink device.
+                * XXX: This might slow down the transition, but without this
+                * HW doesn't complete the transition to PSR_state 1 and we
+                * never get the screen updated.
+                */
+               drm_dp_dpcd_writeb(&intel_dp->aux, DP_SET_POWER,
+                                  DP_SET_POWER_D0);
        }
 
+       dev_priv->psr.active = false;
 }
 
 /**
@@ -579,6 +639,16 @@ void intel_psr_flush(struct drm_device *dev,
            (frontbuffer_bits & INTEL_FRONTBUFFER_SPRITE(pipe)))
                intel_psr_exit(dev);
 
+       /* On Valleyview and Cherryview we don't use hardware tracking so
+        * sprite plane updates or cursor moves don't result in a psr
+        * invalidating. Which means we need to manually fake this in
+        * software for all flushes, not just when we've seen a preceding
+        * invalidation through frontbuffer rendering. */
+       if (!HAS_DDI(dev) &&
+           ((frontbuffer_bits & INTEL_FRONTBUFFER_SPRITE(pipe)) ||
+            (frontbuffer_bits & INTEL_FRONTBUFFER_CURSOR(pipe))))
+               intel_psr_exit(dev);
+
        if (!dev_priv->psr.active && !dev_priv->psr.busy_frontbuffer_bits)
                schedule_delayed_work(&dev_priv->psr.work,
                                      msecs_to_jiffies(100));
-- 
1.9.3

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