Im doing it for fun and education purpose. I programed with OpenGL and more 
with CUDA and its PTX ( in my work ), tryied Close To Metal etc. but now i 
wanted to do it on weary low level usings ports programming directly EUs/GPU to 
understand better mechanizms to improve speed and algorithm and for fun :)

--- On Tue, 12/14/10, Clemens Eisserer <linuxhi...@gmail.com> wrote:

> From: Clemens Eisserer <linuxhi...@gmail.com>
> Subject: Re: [Intel-gfx] General Purpose Programming GPU/(G)MCH
> To: "intel-gfx" <intel-gfx@lists.freedesktop.org>
> Date: Tuesday, December 14, 2010, 10:45 AM
> >  I wold be great full for
> some more links to decumentation and codes.
> 
> My advice would be to use OpenGL and the ARB extensions for
> pixel programs.
> I've played a bit with pixel shaders before, using NVidia's
> CG toolkit
> which makes it possible to compile Cg/GLSL to ARB
> extension's
> assembler-style code.
> 
> - Clemens
> _______________________________________________
> Intel-gfx mailing list
> Intel-gfx@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/intel-gfx
> 


      
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