Im doing it for fun and education purpose. I programed with OpenGL and more with CUDA and its PTX ( in my work ), tryied Close To Metal etc. but now i wanted to do it on weary low level usings ports programming directly EUs/GPU to understand better mechanizms to improve speed and algorithm and for fun :)
--- On Tue, 12/14/10, Clemens Eisserer <linuxhi...@gmail.com> wrote: > From: Clemens Eisserer <linuxhi...@gmail.com> > Subject: Re: [Intel-gfx] General Purpose Programming GPU/(G)MCH > To: "intel-gfx" <intel-gfx@lists.freedesktop.org> > Date: Tuesday, December 14, 2010, 10:45 AM > > I wold be great full for > some more links to decumentation and codes. > > My advice would be to use OpenGL and the ARB extensions for > pixel programs. > I've played a bit with pixel shaders before, using NVidia's > CG toolkit > which makes it possible to compile Cg/GLSL to ARB > extension's > assembler-style code. > > - Clemens > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/intel-gfx > _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx