>  I wold be great full for some more links to decumentation and codes.

My advice would be to use OpenGL and the ARB extensions for pixel programs.
I've played a bit with pixel shaders before, using NVidia's CG toolkit
which makes it possible to compile Cg/GLSL to ARB extension's
assembler-style code.

- Clemens
_______________________________________________
Intel-gfx mailing list
Intel-gfx@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to