Sorry, that was a couple of jobs ago.  Wish I'd made a copy before I left.

We also had a text-based version of Star Trek that ran on CICS.  It was 
actually kind of boring so I eventually ended up blowing up the starbases.

Robert Crawford
Abstract Evolutions LLC
(210) 913-3822

-----Original Message-----
From: IBM Mainframe Discussion List <IBM-MAIN@LISTSERV.UA.EDU> On Behalf Of 
David Spiegel
Sent: Wednesday, July 5, 2023 9:21 AM
To: IBM-MAIN@LISTSERV.UA.EDU
Subject: Re: [EXT] Re: z/OSMF

Hi Robert,
Is the source code available?
If yes, how does one get it?

Thanks and regards,
David

On 2023-07-05 09:17, Crawford Robert C (Contractor) wrote:
> In the early 80's we had an adventure game written in PL/1.  It was largely 
> table driven so I added a room full of Texas Aggies.  To retrieve the 
> "treasure," an Aggie Joke book, you had to find a bar of soap and throw it 
> into the room at which point the Aggies would run out of the room enabling 
> you to get the book.
>
> For the record, I am a Texas Aggie and I understand that the joke will be 
> lost on 49/50ths of the US.
>
> Robert Crawford
> Abstract Evolutions LLC
> (210) 913-3822
>
> -----Original Message-----
> From: IBM Mainframe Discussion List <IBM-MAIN@LISTSERV.UA.EDU> On 
> Behalf Of Pew, Curtis G
> Sent: Monday, July 3, 2023 1:43 PM
> To: IBM-MAIN@LISTSERV.UA.EDU
> Subject: [EXT] Re: z/OSMF
>
> On Jul 3, 2023, at 1:26 PM, Seymour J Metz <sme...@gmu.edu> wrote:
>
> I was thinking of the old text Adventure written in FORTRAN.
>
>
> You’re talking about the same game. The full name was “Colossal Cave 
> Adventure”, but the program file name was usually as many characters 
> of “ADVENTURE” as the system supported. 
> https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
>
> Forty years ago I knew how to make it all the way through, but that knowledge 
> is now lost in the mists of time for me.
>
> --
> Curtis Pew
> ITS Campus Solutions
> curtis....@austin.utexas.edu
>
>
>
>
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