On my 2015 dual-gpu Mac, I got corrupted images when remapping with the 
integrated (Intel) GPU forced, but correct images when nona was allowed to 
use the dedicated (AMD) GPU. 

>From what I remember from the small amount of OpenGL programming I did on 
that machine, the AMD drivers were looser with extreme values plugged into 
transcendental functions, whereas the Intel drivers were quicker to return 
NaN or Infinity. Perhaps that has something to do with it.
On Saturday, March 18, 2023 at 3:05:26 AM UTC-4 [email protected] wrote:

> Yup. Not opimal at all. Mac philosophy sometimes :(.
> At least there´s some direction now what to do if and when that will 
> happen :). 
> Big thanks for you help here meanhwile.
> /Daniel
>
> lördag 18 mars 2023 kl. 07:54:16 UTC+1 skrev T. Modes:
>
>> [email protected] schrieb am Samstag, 18. März 2023 um 03:25:15 UTC+1:
>>
>> Or port OPenGL to use Metal :). A quick search shows non support for 
>> OpenGL. I guess this could cause issues.
>>
>>
>> If you (or somebody) rewrite the whole code…
>>
>> And Metal is Apple only. It will not work on Linux and Windows. 
>>
>

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