Now the bug should be fixed in the Windows installer. There was a problem 
with an incompatible link library.

Due to a mail from T. Modes I reverted making Multiblend the standard 
blender, so enblend is again standard.
But the installer copies multiblend.exe into the folder
C:\Program Files\Hugin++\bin
so the user can activate multiblend with the menu "Preferences / Programs / 
Use alternative enblend application"

The reason is that in the current version Multiblend doesn't support HDR 
images, so stitching HDR would not be possible
in the default settings if Multiblend was the standard blender.

Florian Königstein schrieb am Samstag, 12. Juni 2021 um 08:40:29 UTC+2:

> Sorry, there is some bug in the windows installer. Currently optimization 
> doesn't work at all for large panoramas. I will work on this.
>
> Florian Königstein schrieb am Freitag, 11. Juni 2021 um 18:21:10 UTC+2:
>
>> Monkey, I much appreciate your software.
>> I like it because I like big panoramas ... and the speedup is welcome.
>>
>> For big panoramas there's another issue: Geometrical optimization is slow.
>> I developed a fork for the libpano library that I called fastPTOptimizer.
>> For large panoramas the speedup factor for optimization can be 100 or 
>> more.
>>
>> I integrated both your multiblend and my fastPTOptimizer into a 
>> "development version" of Hugin.
>> Multiblend is now the default enblend-like program (in the GUI is still 
>> written "enblend"
>> but you can see that multiblend is used by choosing Preferences / 
>> Programs).
>> Only the CMakeLists.txt files are not updated so that Multiblend is 
>> automatically integrated
>> because I'm not yet so familiar with creating files for CMake.
>>
>> My version of Hugin is here:
>> https://sourceforge.net/projects/huginplusplus/files/development/
>>
>>
>> Monkey schrieb am Samstag, 10. April 2021 um 22:00:35 UTC+2:
>>
>>> Has anyone out there tried either the x64 or x86 versions of Multiblend 
>>> 2.0 on Windows XP or Windows Vista? Someone's reporting vcredist problems 
>>> and I'm not sure if it's because I built using the latest platform toolset.
>>>
>>>
>>> On Sunday, 4 April 2021 at 17:11:16 UTC+1 [email protected] wrote:
>>>
>>>> I'll give it a shot. last time I used it it for a aerial 360 it removed 
>>>> cars and other ground objects.
>>>>
>>>> On Friday, March 5, 2021 at 3:57:30 PM UTC-8 Monkey wrote:
>>>>
>>>>> *(* for a Gigapixel mosaic, anyway; it's complicated, see below)*
>>>>>
>>>>> http://horman.net/multiblend/
>>>>>
>>>>> It seems Groups won't let me post the quasi-essay I had written, 
>>>>> complete with images, so the link above will have to suffice.
>>>>>
>>>>> Here's Multiblend 2.0, faster, better, more... blendy. I'm calling it 
>>>>> a Release Candidate because there's only so much testing I can stand to 
>>>>> do, 
>>>>> and I've hit a dead-end with features, so I thought I'd put it out there 
>>>>> for people to try. I expect some bugs to be found pretty quickly, which 
>>>>> I'll hopefully fix pretty quickly.
>>>>>
>>>>> It's released under GPLv3.
>>>>>
>>>>

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