I haven't used Hugin for a while, but I recently started updatng my old 
Multiblend project as I had recently rewritten the pyramid processing part 
of it for another project.

I hadn't used the built-in Hugin blender (Verdandi), so I gave it a try and 
was pleasantly surprised with the results. Wtih seam=blend, it does a great 
job of matching the exposure of images (even if it does so relative to the 
first image in the list, seemingly undoing much of the work Hugin may have 
done in balance the exposure of control points), the end result looks very 
good, and seems to do just as good a job at optimising seams as Enblend 
does.

With that in mind, and given that Verdandi must be at least dozens of times 
faster then Enblend (and likely gets exponentially faster as mosaic size 
increases), what are the reasons, if any, for using Enblend (and still 
having it be the default blender in Hugin) over Verdandi?

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