rayan mollart posted a link to the serverand ill post it again for you 404 https://discord.gg/95DT4Cs
On Wed, Nov 8, 2017 at 3:43 PM, 404 <[email protected]> wrote: > "The stipulation would be that in order to host an contract capable > server, the server owner would need to pay a fee to Valve in addition to > signing a contract which ideally would be negotiated through some members > of the community and Valve directly." > > I dislike this idea as it stands. Some smaller communities who would want > to have an "official" server would be screwed especially if the operator > doesn't have a Paypal. I'm not saying this to indicate that I would be one > such person with such an issue, as I have no issues paying the monthly cost > of my VPS and would have no issue tacking on any kind of fee for an > "official" server. I know several smaller communities that something like > this would affect negatively. > > Also, my main problem with this idea stems from other groups out there > that do things that I would call "not Valve-friendly". We have groups out > there using fake unusual hat plugins still to this day (TitanTF, Skial, > there was a third big one I can't remember). Come Halloween, we still get > servers popping up that run a plugin that just teleports everyone to a gift > spawn at a set interval and continues to teleport people to the next spawn > on the map until the gift is collected. The community can't be trusted to > adhere to Valve's guidelines. This is best seen in the CSGO server hosting > community where fake coins/skins/sprays/gloves/etc are still a huge sore on > the arse of the community and there's still people selling plugins (and > claiming they won't get your GLST tokens blacklisted, that's part of their > advertising) that allow for these things. > > Aside from groups choosing not to follow Valve's guidelines and the > damaging effect the idea could have on smaller groups, I don't think having > a contract would do much either. Would the contract state "you are not to > use fake unusual hat plugins"? If so, I doubt anyone would care or even > follow that guideline. The idea sounds good, but it raises more questions > than it answers. > > Also yes, an invite to this servers.tf discord would be nice. It'd be > nice to not leave other server operators out of the discussion. > > On Wed, Nov 8, 2017 at 2:38 PM, ghostboy1225 <[email protected]> > wrote: > >> may we get a link to the server.tf discord since i haven't found it in >> the last few days >> >> On Tue, Nov 7, 2017 at 7:17 PM, Rowedahelicon < >> [email protected]> wrote: >> >>> The proposal: >>> I am proposing that a system be integrated into the TF2 server community >>> that would allow community server owners to run "official" community >>> servers that would have access to contract progression like a standard >>> Valve server. The stipulation would be that in order to host an contract >>> capable server, the server owner would need to pay a fee to Valve in >>> addition to signing a contract which ideally would be negotiated through >>> some members of the community and Valve directly. >>> >>> The contract would ensure a quality of server for public players to >>> join, with the overall intention of being allowed to use that server as a >>> gateway to the "true community" servers should a user want to explore more. >>> >>> The reasoning: >>> TF2 is a mess, which has been brought up here many times before with no >>> progress. I recently attempted to play through some of the Jungle Inferno >>> contracts when they were first available only to find most Valve servers >>> are horrible quality. >>> >>> I consistently ran into rampant racism, players getting kicked / >>> punished for trying to play the objective, trolling, flaming, so on and so >>> forth. There are also hackers but that is its own mess right now. The game >>> itself sees spikes in player activity that fades away in time, leading to >>> the assumption that players come back to see the new things and get turned >>> off again. >>> >>> A large portion of my community have said they only play TF2 in said >>> community, and if they had Valve servers as their only option, would cease >>> playing the game entirely. >>> >>> In addition, I and a number of my peers feel that this quality being >>> presented to your average player is simply unacceptable when the >>> alternative in the past commonly was a well moderated community server that >>> encouraged consistent members, friendships, and play. >>> >>> However having done some of these contracts, I also understand the >>> concern that anyone could pop up a server and rig the system in their >>> favor, which has been done in the past. This is why I and others feel that >>> a fee along with a contract that could penalize bad actors would benefit >>> the TF2 community overall as well as Valve. >>> >>> Someone even proposed that this system in CS:GO could allow for >>> community run 128 tick servers which have been sought after for years, >>> another example of a possible mutual benefit. >>> >>> The pros: >>> -Better moderation would allow for true hackers, trolls, and other >>> riff-raff to not bother otherwise innocent players >>> -Better handling of situations like the heavy over-healing being left on >>> a weekend >>> -Community servers flourish friendships, which lead to people staying in >>> the game longer and learning at a better rate than they would from a >>> community server >>> -The above has benefits to the pro/comp TF2 community which has been >>> consistently dying off / running out of fresh talent since the start of >>> quickplay. >>> >>> The cons: >>> -Punishment for bad actors would be important, and would depend on the >>> rules that would be set in place. >>> -While a "official" server should be limited in mods, it is important >>> that a community run server at least have access to proper moderation tools >>> with Sourcemod, and at least a chat ad system for helping direct potential >>> players to their other servers. >>> >>> Final notes: >>> This is being presented as is, however I am welcome to discussion and >>> debate. It should be noted that in the past, this mailing list has devolved >>> to pessimism and otherwise unhelpful discussion. I extend this offer of >>> discussion to Valve directly, either by email personally or a discussion in >>> the servers.tf discord channel. >>> >>> Thank you for reading, have a pleasant day. >>> >>> -- >>> *Matthew (Rowedahelicon) Robinson* >>> Web Designer / Artist / Writer >>> Website - http://www.rowedahelicon.com/ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > Regards, 404: User Not Found > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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