The proposal:
I am proposing that a system be integrated into the TF2 server community
that would allow community server owners to run "official" community
servers that would have access to contract progression like a standard
Valve server. The stipulation would be that in order to host an contract
capable server, the server owner would need to pay a fee to Valve in
addition to signing a contract which ideally would be negotiated through
some members of the community and Valve directly.

The contract would ensure a quality of server for public players to join,
with the overall intention of being allowed to use that server as a gateway
to the "true community" servers should a user want to explore more.

The reasoning:
TF2 is a mess, which has been brought up here many times before with no
progress. I recently attempted to play through some of the Jungle Inferno
contracts when they were first available only to find most Valve servers
are horrible quality.

I consistently ran into rampant racism, players getting kicked / punished
for trying to play the objective, trolling, flaming, so on and so forth.
There are also hackers but that is its own mess right now. The game itself
sees spikes in player activity that fades away in time, leading to the
assumption that players come back to see the new things and get turned off
again.

A large portion of my community have said they only play TF2 in said
community, and if they had Valve servers as their only option, would cease
playing the game entirely.

In addition, I and a number of my peers feel that this quality being
presented to your average player is simply unacceptable when the
alternative in the past commonly was a well moderated community server that
encouraged consistent members, friendships, and play.

However having done some of these contracts, I also understand the concern
that anyone could pop up a server and rig the system in their favor, which
has been done in the past. This is why I and others feel that a fee along
with a contract that could penalize bad actors would benefit the TF2
community overall as well as Valve.

Someone even proposed that this system in CS:GO could allow for community
run 128 tick servers which have been sought after for years, another
example of a possible mutual benefit.

The pros:
-Better moderation would allow for true hackers, trolls, and other
riff-raff to not bother otherwise innocent players
-Better handling of situations like the heavy over-healing being left on a
weekend
-Community servers flourish friendships, which lead to people staying in
the game longer and learning at a better rate than they would from a
community server
-The above has benefits to the pro/comp TF2 community which has been
consistently dying off / running out of fresh talent since the start of
quickplay.

The cons:
-Punishment for bad actors would be important, and would depend on the
rules that would be set in place.
-While a "official" server should be limited in mods, it is important that
a community run server at least have access to proper moderation tools with
Sourcemod, and at least a chat ad system for helping direct potential
players to their other servers.

Final notes:
This is being presented as is, however I am welcome to discussion and
debate. It should be noted that in the past, this mailing list has devolved
to pessimism and otherwise unhelpful discussion. I extend this offer of
discussion to Valve directly, either by email personally or a discussion in
the servers.tf discord channel.

Thank you for reading, have a pleasant day.

-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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