Unfortunately some branches never get updated and still have exploits that
were discovered years ago.

2016-02-04 12:17 GMT+01:00 Asher Baker <[email protected]>:

> Full disclosure happens AFTER fixes are released.
> As has already been said, there are patches pending release for numerous
> other engine branches.
> While the ship is halfway to sea given that a patch has released for at
> least one engine, It would be irresponsible to expose the several thousand
> game servers on the other mainline branches to attack.
>
>
> ~~~~~
> "Their heads are green, and their hands are blue,
>       And they went to sea in a Sieve." - Edward Lear
>
> On Thu, Feb 4, 2016 at 10:54 AM, Saint K. <[email protected]>
> wrote:
>
>> Hi,
>>
>>
>>
>> I have to agree with the user below. In the field of security it’s
>> absolutely necessary to disclose full detail of said issue so other people
>> can verify if they have been compromised or not.
>>
>>
>>
>> If we don’t know any of the details we neither know what to look for.
>>
>>
>>
>> Running the servers with least privilege is the absolute minimum you
>> should do. But as you are probably aware, most systems that get compromised
>> have been hacked through a whole series of weaknesses. One exploit could
>> open up a way to execute other exploits, etc.
>>
>>
>>
>> Regards,
>>
>>
>>
>> Saint K.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Hasser Css
>> *Sent:* Wednesday, February 03, 2016 11:01 PM
>> *To:* Half-Life dedicated Win32 server mailing list <
>> [email protected]>
>> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released
>>
>>
>>
>> Thanks for being one of the few Valve people who give any kind of
>> communication, but that is a pretty bad explanation.
>>
>>
>>
>> One can say it is unlikely that people have been exploited because it was
>> disclosed privately and such... but that is not a good security mindset.
>> What exactly is the harm in saying the scope of the vulnerability,
>> especially now that it is fixed? :/
>>
>>
>>
>> On Wed, Feb 3, 2016 at 7:29 PM, John Schoenick <[email protected]>
>> wrote:
>>
>> The issue in question was discovered and reported to us privately, so we
>> don't expect any action should be necessary for up-to-date servers.
>>
>> It is always, of course, a good idea to ensure you are running servers
>> with the least necessary privilege to limit the scope of any
>> vulnerabilities future or present.
>>
>> - John
>>
>>
>>
>> On 02/02/2016 02:55 PM, Emil Larsson wrote:
>>
>> What was this security issue exactly? Any concerns for us server owners
>> for previously leaked rcon passwords? Or files being uploaded that aren't
>> sprays?
>>
>> Den 2 feb 2016 23:26 skrev "Eric Smith" <[email protected]>:
>>
>> We've released a mandatory update for TF2. The update notes are below.
>> The new version is 3271684.
>>
>> -Eric
>>
>> -------------------------------
>>
>> - Fixed a security issue related to the file system (thanks to Simon
>> Pinfold for this report)
>> - Fixed a client crash related to the material system
>> - Fixed a crash when using medium or low texture quality on maps with
>> static prop lighting
>> - Fixed not seeing team names when using custom scoreboards
>> - Fixed leaderboards occasionally not displaying when changing map
>> - Improved bspzip tool stability when packing maps with large amounts of
>> custom assets
>> - Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate,
>> the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co.
>> Stockpile Crate
>> - Updated the model/materials for the Crusader's Getup and Arthropod's
>> Aspect
>> - Updated The HazMat Headcase so it can be equipped by the Sniper
>> - Updated The Mustachioed Mann so it can be equipped by all classes and
>> added a second style
>> - Updated The Special Eyes so it can be equipped by the Pyro and added a
>> second style
>> - Updated The Frenchman's Formals to hide the Scout's dog-tags
>> - Updated the equip_region for the Cheater's Lament and added a new style
>> - Updated the Backburner to add the pilot light
>> - Updated the Rainblower to remove the pilot light
>> - Updated several materials to fix issues caused by mat_picmip
>> - Updated the localization files
>> - Updated pl_borneo
>>         - Fixed an exploit where players could get outside the map
>> - Updated ctf_landfall
>>         - Fixed some material issues
>> - Updated cp_vanguard
>>         - Added new path to the last point
>>         - New geometry to reduce sightlines on the middle point
>>         - Reorganized spawn points to better exit final spawns
>>         - Fixed Red forward spawn door blocking when held open
>>         - Fixed some material issues
>>
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>>
>>
>>
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>>
>>
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>>
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>
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