@Hasser, there is a mass update slated for a few Source Games including the
Source SDK 2013 stuff so I imagine the fix needs to be implemented
everywhere? Maybe that's why they can't detail it.

On Wed, Feb 3, 2016 at 5:04 PM, Bartek S <[email protected]> wrote:

> Half-done fix, possibly. If they tell people where to aim, they'll find
> another way to exploit.. Don't get me wrong, that's not hate.
> On 3 Feb 2016 23:02, "Hasser Css" <[email protected]> wrote:
>
>> Thanks for being one of the few Valve people who give any kind of
>> communication, but that is a pretty bad explanation.
>>
>> One can say it is unlikely that people have been exploited because it was
>> disclosed privately and such... but that is not a good security mindset.
>> What exactly is the harm in saying the scope of the vulnerability,
>> especially now that it is fixed? :/
>>
>> On Wed, Feb 3, 2016 at 7:29 PM, John Schoenick <[email protected]>
>> wrote:
>>
>>> The issue in question was discovered and reported to us privately, so we
>>> don't expect any action should be necessary for up-to-date servers.
>>>
>>> It is always, of course, a good idea to ensure you are running servers
>>> with the least necessary privilege to limit the scope of any
>>> vulnerabilities future or present.
>>>
>>> - John
>>>
>>>
>>> On 02/02/2016 02:55 PM, Emil Larsson wrote:
>>>
>>> What was this security issue exactly? Any concerns for us server owners
>>> for previously leaked rcon passwords? Or files being uploaded that aren't
>>> sprays?
>>> Den 2 feb 2016 23:26 skrev "Eric Smith" <[email protected]>:
>>>
>>>> We've released a mandatory update for TF2. The update notes are below.
>>>> The new version is 3271684.
>>>>
>>>> -Eric
>>>>
>>>> -------------------------------
>>>>
>>>> - Fixed a security issue related to the file system (thanks to Simon
>>>> Pinfold for this report)
>>>> - Fixed a client crash related to the material system
>>>> - Fixed a crash when using medium or low texture quality on maps with
>>>> static prop lighting
>>>> - Fixed not seeing team names when using custom scoreboards
>>>> - Fixed leaderboards occasionally not displaying when changing map
>>>> - Improved bspzip tool stability when packing maps with large amounts
>>>> of custom assets
>>>> - Updated the contents of the Gargoyle Case, the Fall 2013 Acorns
>>>> Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the
>>>> Mann Co. Stockpile Crate
>>>> - Updated the model/materials for the Crusader's Getup and Arthropod's
>>>> Aspect
>>>> - Updated The HazMat Headcase so it can be equipped by the Sniper
>>>> - Updated The Mustachioed Mann so it can be equipped by all classes and
>>>> added a second style
>>>> - Updated The Special Eyes so it can be equipped by the Pyro and added
>>>> a second style
>>>> - Updated The Frenchman's Formals to hide the Scout's dog-tags
>>>> - Updated the equip_region for the Cheater's Lament and added a new
>>>> style
>>>> - Updated the Backburner to add the pilot light
>>>> - Updated the Rainblower to remove the pilot light
>>>> - Updated several materials to fix issues caused by mat_picmip
>>>> - Updated the localization files
>>>> - Updated pl_borneo
>>>>         - Fixed an exploit where players could get outside the map
>>>> - Updated ctf_landfall
>>>>         - Fixed some material issues
>>>> - Updated cp_vanguard
>>>>         - Added new path to the last point
>>>>         - New geometry to reduce sightlines on the middle point
>>>>         - Reorganized spawn points to better exit final spawns
>>>>         - Fixed Red forward spawn door blocking when held open
>>>>         - Fixed some material issues
>>>>
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>>>
>>>
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>>>
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>>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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