Possibly because that would only fix it for the official payload maps,
while older custom maps(that haven't been updated etc) would still be
broken.

On Fri, Jul 10, 2015 at 9:38 PM, Ross Bemrose <[email protected]> wrote:

> Hi Valve,
>
> I've heard that it's still possible to glitch out the payload round end on
> certain Valve maps using Pyro Flamethrowers
>
> Why aren't you just adding a filter (such as a filter_activator_name) for
> the cart and associating it with the trigger_once in the VMF/BSP instead of
> just trying to monkey patch it in the binary?
>
> --
> Ross Bemrose
>
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