Possibly because that would only fix it for the official payload maps, while older custom maps(that haven't been updated etc) would still be broken.
On Fri, Jul 10, 2015 at 9:38 PM, Ross Bemrose <[email protected]> wrote: > Hi Valve, > > I've heard that it's still possible to glitch out the payload round end on > certain Valve maps using Pyro Flamethrowers > > Why aren't you just adding a filter (such as a filter_activator_name) for > the cart and associating it with the trigger_once in the VMF/BSP instead of > just trying to monkey patch it in the binary? > > -- > Ross Bemrose > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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