I was extremely dissapointed by the exorbitant prices and pay-to-win nature
of such a meaningless, bland minigame.

On Tue, Dec 9, 2014 at 6:20 AM, Anthony James Duncan <
[email protected]> wrote:

> sigh… I think everyone was looking forward to this update but now I don’t
> really see the point, The animation was great but collecting ducks seems a
> bit addon to be honest considering it was the theme of the Halloween
> update.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Paul
> *Sent:* 09 December 2014 13:04
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional TF2 dedicated server update released
>
>
>
> It was cut at the last minute claiming to be too complicated for new
> players I believe. There are many upset players over at the SPUF.
>
> On 9 Dec 2014 12:39, "Anthony James Duncan" <[email protected]>
> wrote:
>
> So what happened to the community map that was being made for this update?
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Eric Smith
> Sent: 09 December 2014 05:15
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Optional TF2 dedicated server update released
>
> CTFGameRules::DropBonusDuck
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Bottiger
> Sent: Monday, December 08, 2014 9:05 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Optional TF2 dedicated server update released
>
> Can you tell us which function was patched?
>
> On Mon, Dec 8, 2014 at 8:40 PM, Eric Smith <[email protected]>
> wrote:
> > We’ve released an optional update for TF2 dedicated servers that fixes
> > a crash related to the EOTL ducks being created when players are
> > killed. You do not need to update your server(s) if you’re not having
> any problems.
> > Thanks.
> >
> >
> >
> > -Eric
> >
> >
> >
> >
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>
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