We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2467544.
-Eric
-----------------------------------------
Scream Fortress VI has arrived!
Help Merasmus with his carnival!
Comic and additional information available on the website
(http://www.teamfortress.com/screamfortress6)
Scream Fortress VI runs until November 12, 2014
Added new Halloween map Carnival of Carnage
Merasmus will spread misfortune with server wide curses
Added a Strongmann Test-Your-Strength machine which is in no
way an eldritch portal to Bumper Car Madness!
Added bumper car minigames. Win by completely ghostifying the other
team or by completing the objective
Alt-fire to speed boost your bumper car
Cast spells while driving
The collision force a bumper car receives increases as the car takes
damage
Force is displayed in the bumper car HUD as a percentage
Ghosts can come back to life by touching a friendly bumper car
50 new Halloween-themed community cosmetics
6 new achievements
During Scream Fortress VI:
A Halloween Gift Cauldron is granted to all players who play during the
event
Added Halloween crates to the Mann Co. Store. These crates do not
require a key to open
All Unusual hats and taunts that are unboxed during the event will
receive Halloween-themed Unusual effects
Previous Scream Fortress content is available in the Mann Co. Store
General :
Reduced the number of Fireball spells granted to 2
Updated the tf_spells_enabled ConVar
Removed the Teleport spell from the general spell list when
spells are enabled outside of Helltower
Added rare spells to the general spell list, except Skeletons
and Monoculus
Turning a player into a ghost now grants the attacker a kill credit
Players can now fly around as a ghost by holding the jump key
TargetID system
Now creates a floating health indicator over the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control the transparency
Fixed player voice transmissions not transmitting the last second of
recording
Fixed a dedicated server crash when the autoexec.cfg contains a bind
command
Fixed Unicode font performance and rendering issues for Mac
clients
Fixed an exploit that allowed players to remove the ghost
condition
Hammer :
Added a field to the Tools->Options->3DView tab that multiplies the
length of the rendered light_spot cone preview
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds