No, U:1 pretty means much what STEAM_0 was, it's "Public" universe AFAIK.
It'll always be U:1. The X and Y values are only part of the latest number.


2014-08-22 1:38 GMT+02:00 Chris Oryschak <[email protected]>:

> Thanks Anakin.
>
> Is it the same for STEAM_0:0: ... will their steam3 id be:[U:1: or [U:0:
>
> Does the 0 transfer over for the X value ?
>
>
>
>
> On Thu, Aug 21, 2014 at 6:45 PM, AnAkIn <[email protected]> wrote:
>
>> It's simple. The old SteamID was STEAM_0:X:Y. Just do Y*2+X and you have
>> the new one.
>> e.g. STEAM_0:1:1337 => 1337*2+1= 2675 => [U:1:2675]
>>
>>
>>
>> 2014-08-22 0:42 GMT+02:00 Chris Oryschak <[email protected]>:
>>
>> And is there a way to convert old steamid to new steamid?  If not that
>>> means every ban every placed on a player is useless..
>>>
>>>
>>> On Thu, Aug 21, 2014 at 6:40 PM, E. Olsen <[email protected]> wrote:
>>>
>>>> Yeah - this borks everything from admin tools to Ban databases. Please
>>>> revert this back, guys!
>>>>
>>>>
>>>> On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak <[email protected]>
>>>> wrote:
>>>>
>>>>> wow !
>>>>> and the new format doesn't even match up with the previous steamID.
>>>>>  Everyone now has a new id#
>>>>>
>>>>> Thanks for the heads up !
>>>>>
>>>>>
>>>>> On Thu, Aug 21, 2014 at 6:35 PM, big john <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Wait what they changed the steam id format
>>>>>> On Aug 21, 2014 6:31 PM, "A Fearts" <[email protected]> wrote:
>>>>>>
>>>>>>> Why after all these years would you change the SteamID format? Why
>>>>>>> wouldn't you at least give people a warning before you made such a 
>>>>>>> drastic
>>>>>>> change?
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> All 3 of my accounts/computers are all now launching in insecure
>>>>>>>> mode after update. This has happened at least once a month for the 
>>>>>>>> past 3
>>>>>>>> or 4 months. It requires me to reinstall Steam in every instance to 
>>>>>>>> fix it.
>>>>>>>> Why does this happen?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> We've released a mandatory update for TF2. The notes for the
>>>>>>>>> update are below. The new version number is 2369699.
>>>>>>>>>
>>>>>>>>> -Eric
>>>>>>>>>
>>>>>>>>> -----------------------------------------
>>>>>>>>>
>>>>>>>>> - Fixed rockets colliding with other projectiles and getting stuck
>>>>>>>>> in the world
>>>>>>>>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and
>>>>>>>>> the Power Up Canteen
>>>>>>>>> - Fixed the Demoman not being able to equip The Grandmaster
>>>>>>>>> - Fixed a bug where Professional Killstreak items were being
>>>>>>>>> displayed as Specialized
>>>>>>>>> - Market Listings for Specialized Killstreak kits for the
>>>>>>>>> following items have been removed and will need to be relisted
>>>>>>>>>         - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
>>>>>>>>> Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>>>>>>>>> - Fixed character audio being cut short when characters clap
>>>>>>>>> during the Conga taunt
>>>>>>>>> - Unusual taunts that are tradable can now be listed on the Steam
>>>>>>>>> Community Market
>>>>>>>>> - The Classic can now accept Enemies Gibbed strange parts
>>>>>>>>> - The Manmelter can now accept Allies Extinguished strange parts
>>>>>>>>> - Added mp_spectators_restricted server convar
>>>>>>>>>                 - Prevents players on Red/Blue from joining team
>>>>>>>>> Spectator if it would exceed mp_teams_unbalance_limit
>>>>>>>>> - Updated the HTML display in the MOTD to use shared Steam browser
>>>>>>>>> control
>>>>>>>>> - Updated the materials for The Dalokohs Bar
>>>>>>>>> - Updated the equip_region for the Soldier's Stash, Exquisite
>>>>>>>>> Rack, The Pencil Pusher, and Antlers
>>>>>>>>> - Updated the localization files
>>>>>>>>> - Updated pl_cactuscanyon
>>>>>>>>>                 -Stage 1
>>>>>>>>>                                 - Reworked the geometry of the
>>>>>>>>> back stairwell route leading to the final cap
>>>>>>>>>                 -Stage 3
>>>>>>>>>                                 - New design of back yard
>>>>>>>>> underpass area
>>>>>>>>>                                 - Added new building and route
>>>>>>>>> near the underpass
>>>>>>>>>                                 - New geometry for Red battlements
>>>>>>>>> and spawn exit by the first cap
>>>>>>>>>                                 - Added new exit from Red spawn
>>>>>>>>> leading to the raised middle rock outcrop by the barn
>>>>>>>>>                                 - Reworked Red spawn exit by
>>>>>>>>> capture point 2
>>>>>>>>>                                 - Removed rocks and added a new
>>>>>>>>> structure by the final cart push
>>>>>>>>>                                 - Cart now takes longer to pass
>>>>>>>>> through the building at the end of
>>>>>>>>>                                 - Adjusted spawn times
>>>>>>>>>                                 - Adjusted Health and ammo packs
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
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>>>>>> archives, please visit:
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>>>>>>
>>>>>>
>>>>>
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
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>>
>
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