All 3 of my accounts/computers are all now launching in insecure mode after update. This has happened at least once a month for the past 3 or 4 months. It requires me to reinstall Steam in every instance to fix it. Why does this happen?
On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <[email protected]> wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2369699. > > -Eric > > ----------------------------------------- > > - Fixed rockets colliding with other projectiles and getting stuck in the > world > - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power > Up Canteen > - Fixed the Demoman not being able to equip The Grandmaster > - Fixed a bug where Professional Killstreak items were being displayed as > Specialized > - Market Listings for Specialized Killstreak kits for the following items > have been removed and will need to be relisted > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, > Back Scatter, Kritzkrieg, Ambassador, Frontier Justice > - Fixed character audio being cut short when characters clap during the > Conga taunt > - Unusual taunts that are tradable can now be listed on the Steam > Community Market > - The Classic can now accept Enemies Gibbed strange parts > - The Manmelter can now accept Allies Extinguished strange parts > - Added mp_spectators_restricted server convar > - Prevents players on Red/Blue from joining team Spectator > if it would exceed mp_teams_unbalance_limit > - Updated the HTML display in the MOTD to use shared Steam browser control > - Updated the materials for The Dalokohs Bar > - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The > Pencil Pusher, and Antlers > - Updated the localization files > - Updated pl_cactuscanyon > -Stage 1 > - Reworked the geometry of the back > stairwell route leading to the final cap > -Stage 3 > - New design of back yard underpass area > - Added new building and route near the > underpass > - New geometry for Red battlements and > spawn exit by the first cap > - Added new exit from Red spawn leading to > the raised middle rock outcrop by the barn > - Reworked Red spawn exit by capture point > 2 > - Removed rocks and added a new structure > by the final cart push > - Cart now takes longer to pass through > the building at the end of > - Adjusted spawn times > - Adjusted Health and ammo packs > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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