When I was playing after last night's update, while you don't necessarily crash with the skeletons on High detail, they no longer had any animations. Not sure if that was a server bug or client bug.
On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle <[email protected]> wrote: > Seems like people are crashing with the Skeletons still when they have > their model detail set to Medium or Below. They don't crash with it on High > > -Brian > > > Date: Thu, 31 Oct 2013 04:51:29 -0600 > > From: [email protected] > > To: [email protected] > > Subject: Re: [hlds] Mandatory TF2 update released > > > > > We are also seeing crashes on Windows 2008. Some servers will run for > > hours while others only last about 10 minutes. Very frustrating. I also > > no longer see a dump folder on the server. Where are the dump files > > stored now? > > > > On a side note, I'm getting the following error every time I run the > > Steamcmd updater for any of my servers, not sure if it's related: > > > > Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt' > > Looks like steam didn't shutdown cleanly, scheduling immediate update > > check > > [ 0%] Checking for available updates... > > [----] Verifying installation... > > Steam_: BugslayerUtil.DLL not found > > Steam Console Client (c) Valve Corporation > > -- type 'quit' to exit -- > > Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox < > > k_nMaxIPThisBox > > Loading Steam2...OK. > > > > Connecting anonymously to Steam Public...Success. > > > > > > > > On 2013-10-30 20:37, E. Olsen wrote: > > > Still seeing intermittent crashes on the new Halloween map - with and > > > without Sourcemod running (24-slot servers, Windows 2008R2). > > > > > > On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker <[email protected]> > > > wrote: > > > > > >>> The crashes I've encountered/seen are in bool > > >>> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, > > >>> ICollideable *, studiohdr_t *, trace_t * );. > > >> > > >> I see this crash come up semi-regularly over the last year or so in > > >> the crash reporting system I run, a fix would be handy. > > >> > > >> ~~~~~ > > >> "Their heads are green, and their hands are blue, > > >> And they went to sea in a Sieve." - Edward Lear > > >> > > >> On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson <[email protected]> > > > >> wrote: > > >> > > >>> Were you guys able to fix the null model_t* trace-ray engine bug? I > > >>> encountered it last week in cstrike where a solid didn't have a > > >>> collision model, resulting in GetCollisionModel returning NULL. The > > >>> initial generic call in cstrike came from the unducks in movement. > > >>> The dumps I've seen (from TF pre-today update) have the same offset, > > >>> so I'm largely assuming it's the same. Presumably High Tower has/had > > >>> a similar problem? It also looks like guards are already present for > > >>> a NULL vcollide_t *. > > >>> > > >>> The crashes I've encountered/seen are in bool > > >>> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, > > >>> ICollideable *, studiohdr_t *, trace_t * );. Other functions that > > >>> deal with solids appear to check for (and expect) a NULL model_t *. > > >>> > > >>> Thanks, > > >>> Kyle. > > >>> > > >>> On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith > > >>> <[email protected]> wrote: > > >>> > > >>>> There was a typo in the last line of the notes. There was a missed > > >>>> note in "yesterday's" update. We're still investigating issues as > > >>>> they come up, so please report them as you find them. > > >>>> > > >>>> Thanks. > > >>>> > > >>>> -Eric > > >>>> > > >>>> -----Original Message----- > > >>>> From: Eric Smith > > >>>> Sent: Wednesday, October 30, 2013 6:33 PM > > >>>> To: Half-Life dedicated Linux server mailing list > > >>>> ([email protected]); Half-Life dedicated Win32 > > >>>> server mailing list ([email protected]); > > >>>> '[email protected]' > > >>>> ([email protected]) > > >>>> Subject: Mandatory TF2 update released > > >>>> > > >>>> We've released a mandatory TF2 update for Halloween. The notes for > > >>>> the update are below. The new version is 1979503. > > >>>> > > >>>> -Eric > > >>>> > > >>>> -------------------------- > > >>>> > > >>>> - Added new main menu character images for Scream Fortress 2013 > > >>>> - Fixed a server crash related to The High Five taunt > > >>>> - Fixed neutral pumpkin bombs exploding with blue particles > > >>>> - Fixed health on hit particle effect precache error > > >>>> - Fixed client nTextureFrame < 0 warning spew in dev console > > >>>> - Updated the round restart event to remove spells after playing in > > >>>> hell > > >>>> - Updated plr_hightower_event to improve server stability > > >>>> - Updated The Chicken Kiev so it can't be equipped with the Cold > > >>>> War Luchador or the Large Luchador > > >>>> - Re-enabled the crafting recipes for zombie costumes > > >>>> > > >>>> Notes missed from Monday's update: > > >>>> - Updated the Vaccinator to use the reload key to cycle through > > >>>> resist types > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] > > > > > > > > > > > > Links: > > > ------ > > > [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Ross Bemrose
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

