When I was playing after last night's update, while you don't necessarily
crash with the skeletons on High detail, they no longer had any
animations.  Not sure if that was a server bug or client bug.


On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle <[email protected]> wrote:

> Seems like people are crashing with the Skeletons still when they have
> their model detail set to Medium or Below. They don't crash with it on High
>
> -Brian
>
> > Date: Thu, 31 Oct 2013 04:51:29 -0600
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [hlds] Mandatory TF2 update released
>
> >
> > We are also seeing crashes on Windows 2008. Some servers will run for
> > hours while others only last about 10 minutes. Very frustrating. I also
> > no longer see a dump folder on the server. Where are the dump files
> > stored now?
> >
> > On a side note, I'm getting the following error every time I run the
> > Steamcmd updater for any of my servers, not sure if it's related:
> >
> > Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt'
> > Looks like steam didn't shutdown cleanly, scheduling immediate update
> > check
> > [ 0%] Checking for available updates...
> > [----] Verifying installation...
> > Steam_: BugslayerUtil.DLL not found
> > Steam Console Client (c) Valve Corporation
> > -- type 'quit' to exit --
> > Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox <
> > k_nMaxIPThisBox
> > Loading Steam2...OK.
> >
> > Connecting anonymously to Steam Public...Success.
> >
> >
> >
> > On 2013-10-30 20:37, E. Olsen wrote:
> > > Still seeing intermittent crashes on the new Halloween map - with and
> > > without Sourcemod running (24-slot servers, Windows 2008R2).
> > >
> > > On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker <[email protected]>
> > > wrote:
> > >
> > >>>  The crashes I've encountered/seen are in bool
> > >>> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int,
> > >>> ICollideable *, studiohdr_t *, trace_t * );.
> > >>
> > >> I see this crash come up semi-regularly over the last year or so in
> > >> the crash reporting system I run, a fix would be handy.
> > >>
> > >> ~~~~~
> > >> "Their heads are green, and their hands are blue,
> > >>       And they went to sea in a Sieve." - Edward Lear
> > >>
> > >> On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson <[email protected]>
>
> > >> wrote:
> > >>
> > >>> Were you guys able to fix the null model_t* trace-ray engine bug? I
> > >>> encountered it last week in cstrike where a solid didn't have a
> > >>> collision model, resulting in GetCollisionModel returning NULL. The
> > >>> initial generic call in cstrike came from the unducks in movement.
> > >>> The dumps I've seen (from TF pre-today update) have the same offset,
> > >>> so I'm largely assuming it's the same. Presumably High Tower has/had
> > >>> a similar problem? It also looks like guards are already present for
> > >>> a NULL vcollide_t *.
> > >>>
> > >>> The crashes I've encountered/seen are in bool
> > >>> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int,
> > >>> ICollideable *, studiohdr_t *, trace_t * );. Other functions that
> > >>> deal with solids appear to check for (and expect) a NULL model_t *.
> > >>>
> > >>> Thanks,
> > >>> Kyle.
> > >>>
> > >>> On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith
> > >>> <[email protected]> wrote:
> > >>>
> > >>>> There was a typo in the last line of the notes. There was a missed
> > >>>> note in "yesterday's" update. We're still investigating issues as
> > >>>> they come up, so please report them as you find them.
> > >>>>
> > >>>> Thanks.
> > >>>>
> > >>>> -Eric
> > >>>>
> > >>>> -----Original Message-----
> > >>>> From: Eric Smith
> > >>>> Sent: Wednesday, October 30, 2013 6:33 PM
> > >>>> To: Half-Life dedicated Linux server mailing list
> > >>>> ([email protected]); Half-Life dedicated Win32
> > >>>> server mailing list ([email protected]);
> > >>>> '[email protected]'
> > >>>> ([email protected])
> > >>>> Subject: Mandatory TF2 update released
> > >>>>
> > >>>> We've released a mandatory TF2 update for Halloween. The notes for
> > >>>> the update are below. The new version is 1979503.
> > >>>>
> > >>>> -Eric
> > >>>>
> > >>>> --------------------------
> > >>>>
> > >>>> - Added new main menu character images for Scream Fortress 2013
> > >>>> - Fixed a server crash related to The High Five taunt
> > >>>> - Fixed neutral pumpkin bombs exploding with blue particles
> > >>>> - Fixed health on hit particle effect precache error
> > >>>> - Fixed client nTextureFrame < 0 warning spew in dev console
> > >>>> - Updated the round restart event to remove spells after playing in
> > >>>> hell
> > >>>> - Updated plr_hightower_event to improve server stability
> > >>>> - Updated The Chicken Kiev so it can't be equipped with the Cold
> > >>>> War Luchador or the Large Luchador
> > >>>> - Re-enabled the crafting recipes for zombie costumes
> > >>>>
> > >>>> Notes missed from Monday's update:
> > >>>> - Updated the Vaccinator to use the reload key to cycle through
> > >>>> resist types
> > >>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives, please visit:
> > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
> > >
> > >
> > >
> > > Links:
> > > ------
> > > [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> > _______________________________________________
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> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> _______________________________________________
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> please visit:
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>
>


-- 
Ross Bemrose
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