Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2).
On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker <[email protected]> wrote: > > The crashes I've encountered/seen are in bool > > CEngineTrace::ClipRayToVPhysics( > const Ray_t &, unsigned int, ICollideable *, studiohdr_t *, trace_t * );. > > I see this crash come up semi-regularly over the last year or so in the > crash reporting system I run, a fix would be handy. > > ~~~~~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > > On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson <[email protected]>wrote: > >> Were you guys able to fix the null model_t* trace-ray engine bug? I >> encountered it last week in cstrike where a solid didn't have a collision >> model, resulting in GetCollisionModel returning NULL. The initial generic >> call in cstrike came from the unducks in movement. The dumps I've seen >> (from TF pre-today update) have the same offset, so I'm largely assuming >> it's the same. Presumably High Tower has/had a similar problem? It also >> looks like guards are already present for a NULL vcollide_t *. >> >> The crashes I've encountered/seen are in bool >> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable >> *, studiohdr_t *, trace_t * );. Other functions that deal with solids >> appear to check for (and expect) a NULL model_t *. >> >> Thanks, >> Kyle. >> >> >> On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <[email protected]>wrote: >> >>> There was a typo in the last line of the notes. There was a missed note >>> in "yesterday's" update. We're still investigating issues as they come up, >>> so please report them as you find them. >>> >>> Thanks. >>> >>> -Eric >>> >>> >>> -----Original Message----- >>> From: Eric Smith >>> Sent: Wednesday, October 30, 2013 6:33 PM >>> To: Half-Life dedicated Linux server mailing list ( >>> [email protected]); Half-Life dedicated Win32 server >>> mailing list ([email protected]); ' >>> [email protected]' ( >>> [email protected]) >>> Subject: Mandatory TF2 update released >>> >>> We've released a mandatory TF2 update for Halloween. The notes for the >>> update are below. The new version is 1979503. >>> >>> -Eric >>> >>> -------------------------- >>> >>> - Added new main menu character images for Scream Fortress 2013 >>> - Fixed a server crash related to The High Five taunt >>> - Fixed neutral pumpkin bombs exploding with blue particles >>> - Fixed health on hit particle effect precache error >>> - Fixed client nTextureFrame < 0 warning spew in dev console >>> - Updated the round restart event to remove spells after playing in hell >>> - Updated plr_hightower_event to improve server stability >>> - Updated The Chicken Kiev so it can't be equipped with the Cold War >>> Luchador or the Large Luchador >>> - Re-enabled the crafting recipes for zombie costumes >>> >>> Notes missed from Monday's update: >>> - Updated the Vaccinator to use the reload key to cycle through resist >>> types >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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