Still seeing intermittent crashes on the new Halloween map - with and
without Sourcemod running (24-slot servers, Windows 2008R2).


On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker <[email protected]> wrote:

> > The crashes I've encountered/seen are in bool 
> > CEngineTrace::ClipRayToVPhysics(
> const Ray_t &, unsigned int, ICollideable *, studiohdr_t *, trace_t * );.
>
> I see this crash come up semi-regularly over the last year or so in the
> crash reporting system I run, a fix would be handy.
>
> ~~~~~
> "Their heads are green, and their hands are blue,
>       And they went to sea in a Sieve." - Edward Lear
>
>
> On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson <[email protected]>wrote:
>
>> Were you guys able to fix the null model_t* trace-ray engine bug? I
>> encountered it last week in cstrike where a solid didn't have a collision
>> model, resulting in GetCollisionModel returning NULL. The initial generic
>> call in cstrike came from the unducks in movement. The dumps I've seen
>> (from TF pre-today update) have the same offset, so I'm largely assuming
>> it's the same. Presumably High Tower has/had a similar problem? It also
>> looks like guards are already present for a NULL vcollide_t *.
>>
>> The crashes I've encountered/seen are in bool
>> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable
>> *, studiohdr_t *, trace_t * );. Other functions that deal with solids
>> appear to check for (and expect) a NULL model_t *.
>>
>> Thanks,
>> Kyle.
>>
>>
>> On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <[email protected]>wrote:
>>
>>> There was a typo in the last line of the notes. There was a missed note
>>> in "yesterday's" update. We're still investigating issues as they come up,
>>> so please report them as you find them.
>>>
>>> Thanks.
>>>
>>> -Eric
>>>
>>>
>>> -----Original Message-----
>>> From: Eric Smith
>>> Sent: Wednesday, October 30, 2013 6:33 PM
>>> To: Half-Life dedicated Linux server mailing list (
>>> [email protected]); Half-Life dedicated Win32 server
>>> mailing list ([email protected]); '
>>> [email protected]' (
>>> [email protected])
>>> Subject: Mandatory TF2 update released
>>>
>>> We've released a mandatory TF2 update for Halloween. The notes for the
>>> update are below. The new version is 1979503.
>>>
>>> -Eric
>>>
>>> --------------------------
>>>
>>> - Added new main menu character images for Scream Fortress 2013
>>> - Fixed a server crash related to The High Five taunt
>>> - Fixed neutral pumpkin bombs exploding with blue particles
>>> - Fixed health on hit particle effect precache error
>>> - Fixed client nTextureFrame < 0 warning spew in dev console
>>> - Updated the round restart event to remove spells after playing in hell
>>> - Updated plr_hightower_event to improve server stability
>>> - Updated The Chicken Kiev so it can't be equipped with the Cold War
>>> Luchador or the Large Luchador
>>> - Re-enabled the crafting recipes for zombie costumes
>>>
>>> Notes missed from Monday's update:
>>> - Updated the Vaccinator to use the reload key to cycle through resist
>>> types
>>>
>>>
>>> _______________________________________________
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>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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>>
>
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