Well restart round option would be same as losing the current round. Giving up is easier than have a Valve implement restart round.

-ics

Lucas Wagner kirjoitti:
I think the point of the original post was just to point out that it can be frustrating to invest an hour in an MVM mission to encounter an unrecoverable glitch. I don't know whether or not implementing a restart round voting option is simple or not, but if it is, it would at least provide a low-cost (to the player, he would only lose a round, not the entire campaign) option to solving the problems of unrecoverable glitches.

I have experienced 3 such glitches in the past 2 weeks, each time we had to abandon the mission.




On Thu, May 16, 2013 at 9:44 AM, N-Gon <[email protected] <mailto:[email protected]>> wrote:

    Exactly, and instead of taking a big chunk of time trying to
    figure out why and how they get out the map we could just use a
    Restart Round vote option.


    On Thu, May 16, 2013 at 2:16 AM, ics <[email protected]
    <mailto:[email protected]>> wrote:

        Usually the cause is that there is somewere alive bot from the
        wave (non support), even if the HUD doesn't show it. Once that
        bot is taken care of, things will return to normal. However,
        if it's outside of the map, it's quite impossible to do.

        .-ics

        N-Gon kirjoitti:

            I'm sure this is well known but could easily be fixed with
            a simple temporary solution.

            MVM has at times glitched out on waves and stops sending
            out main bots and instead continuously pumps out support
            and sentry busters. Tanks won't appear, bomb goes
            untouched, and sometimes your own sentry will shoot at you.

            Temp solution? I see there's a vote option to restart the
            entire game, why not put a vote to restart the round? This
            problem has been happening quite frequently these past few
            months, and I don't expect Valve to tinker away trying to
            figure out what's causing it, but a simple Restart Round
            vote is a good band-aid fix that shouldn't cause much
            trouble implementing.

            Here are two .dem files showing two different game
            breaking glitches. One doesn't spawn bots, and the other
            has a bot magically outside the map demo charging over and
            over.

            https://dl.dropboxusercontent.com/u/16036872/mvmbroke.dem
            https://dl.dropboxusercontent.com/u/16036872/brokenmvm.dem


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