On 22 February 2011 13:19, Yves Parès <[email protected]> wrote:
> Concerning game development in Haskell, I would be most interested in
> an article explaining one (or several) game architectures in Haskell,
> i.e. how do you design the high layers of your game to take the most
> of Haskell features : threads, monads, type families etc.
> I don't know if such a paper exists...

There's Mike Wiering's thesis detailing the design of a toolkit for
platform / scroller games in Clean.

http://cleangl.sourceforge.net/thesis/

Being a Clean library it uses uniqueness typing and a "World state"
where Haskell would use some style of State monad or StateRefs.

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