On 22 February 2011 13:19, Yves Parès <[email protected]> wrote: > Concerning game development in Haskell, I would be most interested in > an article explaining one (or several) game architectures in Haskell, > i.e. how do you design the high layers of your game to take the most > of Haskell features : threads, monads, type families etc. > I don't know if such a paper exists...
There's Mike Wiering's thesis detailing the design of a toolkit for platform / scroller games in Clean. http://cleangl.sourceforge.net/thesis/ Being a Clean library it uses uniqueness typing and a "World state" where Haskell would use some style of State monad or StateRefs. _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
