Concerning game development in Haskell, I would be most interested in
an article explaining one (or several) game architectures in Haskell,
i.e. how do you design the high layers of your game to take the most
of Haskell features : threads, monads, type families etc.
I don't know if such a paper exists...


2011/2/12 serialhex <[email protected]>:
> i assume you mean here: http://www.haskell.org/haskellwiki/Game_Development
> the link wasnt in your orig post & i had to google it :P  i'm interested to
> see what you've got here.
> hex
>
> On Sat, Feb 12, 2011 at 4:50 AM, Korcan Hussein <[email protected]>
> wrote:
>>
>> Some of us interested in Haskell GameDev have formed chat room &
>> Haskellers Interest Group, you can out find more info here. Just spreading
>> the word around.
>>
>> _______________________________________________
>> Haskell-Cafe mailing list
>> [email protected]
>> http://www.haskell.org/mailman/listinfo/haskell-cafe
>
>
> _______________________________________________
> Haskell-Cafe mailing list
> [email protected]
> http://www.haskell.org/mailman/listinfo/haskell-cafe
>
>

_______________________________________________
Haskell-Cafe mailing list
[email protected]
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to