I'm not too much of an expert in Haskell, but I did notice that
building the game required keeping track of a lot of state
information, which was not very intuitive in Haskell (although the
OpenGL state info is rather intuitive). If I were to do it in Haskell
again, I would try to learn more about FRP (Functional Reactive
Programming) and see if that improves things in terms of state.
Ruby is my favorite imperative language, so I would certainly
recommend it for game development. It would likely be much easier in
Ruby, but perhaps a little slower. My experience with Ruby on Rails
has been that it is always a little slower than I wish it were :)
-- Duane
On May 3, 2009, at 4:48 PM, Daryoush Mehrtash wrote:
I noticed that Chipmunk also has a Ruby interface. Do you have any
pro/con of implementing the game in Ruby vs Haskell?
Thanks,
Daryoush
On Sat, May 2, 2009 at 12:00 PM, Duane Johnson <[email protected]
> wrote:
Reprinted from my blog post [1]:
===
The semester is over, my final project was a success (at least in
that I passed the class) and it’s time now to release the game I
made for Graphics 455: Silkworm!
This is my first full application in Haskell. The process has been
an enlarging experience–I’ve come to really enjoy the mental work
that goes into thinking about a program in a functional way. I
highly recommend the challenge to other software engineers.
Silkworm combines the Hipmunk binding to Chipmunk 2D Game Dynamics
with OpenGL, and GLFW (an alternative to GLUT).
It’s built to work on Mac OS X, but it uses cross-platform libraries
so it should be fairly easy to port to other platforms. The source
code is here [2] and below are some screenshots [1]
-- Duane Johnson
(canadaduane)
===
[1] http://blog.inquirylabs.com/2009/05/02/silkworm-game-written-in-haskell/
[2]
http://inquirylabs.com/downloads/Silkworm.tgz_______________________________________________
Haskell-Cafe mailing list
[email protected]
http://www.haskell.org/mailman/listinfo/haskell-cafe
/
_______________________________________________
Haskell-Cafe mailing list
[email protected]
http://www.haskell.org/mailman/listinfo/haskell-cafe