Thanks, Felipe! Indeed, it was a wonderful surprise to see a 2D
physics engine binding for Haskell. It made it possible for me to
choose Haskell as my implementation language. I'm very grateful for
that. I wish you luck (and time!) in implementing your ideas :)
Regards,
Duane
On May 2, 2009, at 2:44 PM, Felipe Lessa wrote:
Hi!
On Sat, May 02, 2009 at 01:00:23PM -0600, Duane Johnson wrote:
Silkworm combines the Hipmunk binding to Chipmunk 2D Game
Dynamics with OpenGL, and GLFW (an alternative to GLUT).
It's great to see Hipmunk being useful to someone :). I've
written the binding to turn some of my ideas into code but I've
never finished any of them.
--
Felipe.
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