Hello,
Duane Johnson <[email protected]> писал(а) в своём письме Thu, 12
Mar 2009 05:23:16 +0600:
Is there something around that will already do the trick? Or perhaps
another
format is preferred and already supported?
I'd advise you to restrict yourself to your (specific?) requirements. VRML
is complex,
and in fact can be an overkill to use in a (simple?) game.
There's another route you can take, though: write an exporter from some
intermediate
format (like Collada or Blender), that would strip off features you don't
intend to handle.
--
Cheers,
Artyom Shalkhakov
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