andrewcoppin:
> The "Haskell ray tracer" seems to be a pretty standard and widely-used
> example program. But has anybody ever seriously tried to make a
> "production-grade" implementation? (I.e., one that is user-friendly,
> efficient, and with lots of functionallity.)
>
All the ones I know of are here:
http://haskell.org/haskellwiki/Applications_and_libraries/Graphics#Ray_tracing
None are production grade, as you define it.
-- Don
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