Hello ajb,

Monday, July 16, 2007, 5:00:54 AM, you wrote:
>> But I don't think that means there is no role for Haskell in
>> rendering. Examples of places I think Haskell could play a role are:
>> the shader language, [...]

> For the record, I've written 2.5 production shader compilers.  The
> 0.5 was in Haskell. :-)

and why you stopped at 0.5? was it due to haskell limitations or
something else? how haskell looks in this area compared to other
languages (and what other languages you used)?


-- 
Best regards,
 Bulat                            mailto:[EMAIL PROTECTED]

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