high level drawing (seemingly window related) problem. I'll
try to make tests with 32-bit UNICODE to check what exactly
enables this.
AFAIK Windows does not use 32-bit UNICODE values and support only
U16.
What is the exact problem?
Sorry I was talking about Win32 UNICODE build.
Just tested MSVC 2008 x86 now default UNICODE build
and I'm having the same display problems in GTWIN
as in x64.
As it turns out, it's not related to UNICODE build
though. The console app was starting up with default
screen dimensions which is 80x300, and apparently
this messes it up. I'll have to investigate further
how can any screen dimension mess up such things
as windows handling. [ and now Windows doesn't seem
to allow me to reset the value to original defaults,
well, time to go anyway. ]
Brgds,
Viktor
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