Hi Viktor,

Now I get what you mean and thanks for that. I tested it with my trial prg
and it works fine. There is still one more thing that I'm concerned with and
that is the ThumbPos() method. If we use this method the ::lOverride will
normally be set to .T. so any subsequent references to CalcThumbPos() will
not recalculate ::nThumbPos because IF !::lOverride will normally results to
.F. bypassing the computation. Just correct me if I'm wrong in this matter.

My lots of thanks again,

Ed

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