Hi Steve Thanks for the effort you put into this, I just wanted to add my thoughts when reading it...
> Hi all, > > It's been ~2.5 years since the last Guix release, which led me to think we > should do another one! Initially, I was just going to see if anyone wanted to > create a release project. But, before I knew it I was writing a GCD! ... > > Below you'll find a proposal for moving to a regular release cycle. > > Thanks to Andreas Enge, Ludovic Courtès and Efraim Flashner for their initial > comments and insights. They've agreed to sponsor it - which means they agree > with the general direction (but not necessarily with all aspects), and will > help to 'garden' the discussion to move us towards a consensus on whether > it's a good proposal. > > This is a **draft** submission so I look forward to your consideration of it, > thoughts and comments. > > Thanks, > > Steve / Futurile > title: Regular and efficient releases > id: 005 > status: draft > discussion: https://issues.guix.gnu.org/78332 > authors: Steve George > sponsors: Andreas Enge, Ludovic Courtès, Efraim Flashner > date: <date when the discussion period starts> > SPDX-License-Identifier: CC-BY-SA-4.0 OR GFDL-1.3-no-invariants-or-later > --- > > # Summary > > Guix doesn't have regular release cycle which has led to infrequent new > releases. Sporadic releases are detrimental for our users, contributors and > the project. This GCD proposes we implement an annual release cadence and > simplify the release process to make releases easier. > > The project currently releases new versions of Guix on an ad hoc frequency. > The 1.4.0 release happened in December 2022 [^1], which is almost 2.5 years > ago, at the time of writing. > > The weaknesses in this release strategy are: > > 1. No clarity on when the next Guix release is. > 2. Releases are complex and toil for developers. > 3. Rolling updates aren't suitable for all users. > > This GCD proposes the following combined solution: > > 1. Regular releases: switch to a time-based release of Guix every year. > 2. Efficient releases: use *package sets* and *supported architectures* to > reduce the scope of work required to create a Guix release. > > The benefits will be: > > 1. New installations of Guix will be better because installation media and > manuals will be up to date, and the initial 'guix pull' will be faster. > 2. Package installation will improve for all users. Packages will be > ungrafted > during each release cycle. > 3. Package quality will improve for all users, because regular releases will > provide a cadence for focusing on our quality. > 4. A regular cadence for promoting the project to potential users. Helping us > to inform more people about the benefits of using GNU Guix! > 5. A regular release cycle is a rallying point for our contributors giving > them a > consistent calendar of when to focus on releases versus other hacking. > > Adding a slower-moving branch akin to Nix's stable could be an eventual goal > as > it would increase Guix's suitability for some users and use-cases [^2]. > However, > this GCD only sets out to implement regular releases which is a substantial > change that would be a big improvement for our users. > > > # Motivation > > Releases are important for any Free Software project because they update the > user experience and are a focal point for excitement [^3]. Regular releases > help us to improve the quality of our software by bringing focus, and > exercising regular usage scenarios (e.g. testing the installer). > > The majority of distributions follow time-based releases, six months is a > common cycle time. For further comparison see the research on the > [release strategies of distributions] > (https://codeberg.org/futurile/guix-org/src/branch/master/release-mgmt) > . A summary is: > > - NixOS: releases every six months (May/November), both rolling release and > slower stable branch. > - OpenSUSE: rolling release, slow-roll release and fixed releases. > - Ubuntu: every six months, with 9 months maintenance. LTS releases every > 2 years. > - Debian: Every 2 years (not time fixed), with about six months of package > updates freeze before the release while bugs are ironed out. > > As a rolling release Guix immediately provides the latest improvements to > users. Consequently, it could be argued that releases are unnecessary. > However, they provide a focal point for the project to undertake additional > testing and stabilisation across the repository. They also ensure we update > installation media, documentation, themes and web site. > > A specific issue caused by irregular releases is that new users/installs face > a > significant first "guix pull". This provides a poor initial user experience, > and in some cases may even deter users [^4]. Additionally, it requires the > project to keep old substitutes on our servers. > > Regular releases are also good for casual users because they provide an > opportunity for us to promote new features and improvements. For prospective > users promotional activity about the release means they are more likely to > hear > about capabilities that will attract them to experiment with Guix. > > Many desktop distributions release every six months to align with the major > desktop environments (GNOME/KDE) who release two or three times a year. This > is > why Nix (May/November) and Ubuntu (April/October) align their releases. > > Since Guix is used [extensively as a desktop] > (https://guix.gnu.org/en/blog/2025/guix-user-and-contributor-survey-2024-the-results-part-1/) > it would make sense to align with these upstream releases. However, given > that > Guix is a volunteer project that doesn't have the practise of releasing it's > unrealistic to move to two releases a year. Something along these lines could > be a future goal [^5]. > > This GCD proposes an annual release cycle, with releases **in May**. > > To move onto this cycle the first release would be a little later: aiming for > the **November of 2025**, with a short cycle to release in May 2026. > > > ## Package Sets > > There are currently over 30,000 packages in the archive, it's unrealistic for > all packages to receive the same amount of QA effort for a release. > > Many other distributions focus attention on the critical parts of their > repository by identifying those packages that are required for a particular > user-case. For example, Arch Linux limits their efforts to a specific > repository (called "main"). Ubuntu identifies various seeds for specific > use-cases which determines their maintained packages; other packages outside > these sets do not receive security updates. > > Guix is both a package manager that can be hosted on other Linux > distributions, > and a Linux distribution. Limiting the range of packages that receive > attention > is consequently more complicated. Guix already has manifests to track which > packages are used by [Guix System's > installer](https://git.savannah.gnu.org/cgit/guix.git/tree/etc/manifests/release.scm) > , so this proposal extends that concept. > > For this proposal Guix would identify key package sets which would receive the > most attention for QA'ing a release. > > The package sets would be: > > * minimal: packages required to boot and install a minimal Guix or Guix System > install. This would include the guix daemon, kernels, boot loaders, > file-systems and minimal utilities. > * standard: packages that create a core installation for all other uses. > * desktop: provides the packages necessary for a desktop. This would include > things like X11/Wayland, desktop environments, key applications and themes. > * server: provides packages and services for a server. This would include > standard server packages and services. > * hosted: provides packages and services which are necessary in hosted usage. > > Guix would still make all packages and services part of a release (the entire > archive), but only those in the `package sets` could block a release due to a > significant bug. The goal would be for this to be as small a set of packages > as reasonably possible. It would mean that developers could focus on the > critical packages and services during a release. As an example, this would > mean that a major issue in the Linux kernel could block a release, but not an > issue in a game. > > > ## Platforms and Architecture tiers > > Guix is built and maintained on multiple different architectures, and two > kernels (Linux, GNU Hurd). As the goal of the project is to maximise user > freedom this variety is significant and is a key motivator for developers. > > However, with limited resources (developer and CI) we want to make it as > efficient as possible to create a release. The more toil involved in a > release > the less likely developers are to work on it. > > The [2025 Guix User > Survey](https://guix.gnu.org/en/blog/2025/guix-user-and-contributor-survey-2024-the-results-part-2/) > showed that 98% of users were on x86_64 and 19% on AArch64. Consequently, the > proposal is the following tiers: > > - Primary architectures: > - Architectures: x86_64, AArch64 > - Kernel: Linux > - Coverage: all packages and services that are not explicitly platform > specific must work to be included in the archive. > - Package status: package updates should build for this architecture. If a > package update is broken it must not be pushed to users (e.g. master). > - Security: all packages that are maintained upstream receive updates > > - Alternative architectures > - Architectures: all others > - Kernel: Linux, Hurd > - Coverage: all packages and services that are not explicitly platform > specific may build > - Package status: package updates should work for this architecture. > Updates that do not build for this architecure, but do build for a primary > architecture may be pushed to users. > - Security: no commitment to providing security updates for this > architecture. > > Packages or services that do not build for the Primary architectures as part > of > a release would be removed from the archive using Guix's deprecation policy. > > > ## Release artifacts > > Using the primary architecture tier and the package sets would involve > creating > the following release artifacts: > > - GNU Guix System ISO image > - GNU Guix System QCOW2 image > - GNU Guix installer > > Again in an effort to reduce developer toil, additional release artifacts > could > be created but would not be part of the formal release testing and errors > would > not block a release. > > > ## Release team and project > > A regular release cycle should galvanise all Guix developers to work on our > releases. But, to ensure there are sufficient people involved a call will be > put out to create a specific release team for each release project. We would > expect the final release team to be around four-six members. The release team > will work together to fix issues and test the various release artifacts. The > expectation is that the release projects will be as short as possible, around > a 12 week commitment with each team member having a few hours a week to take > part. > > To manage the release it's proposed that each release will have a Release > Manager > role. The role of the Release Manager is to: > > - co-ordinate the release project > - communicate with the release team and wider developers status and blockers > - arbitrate changes to release blocking bugs, package sets and release > artifacts > - influence and assist teams to resolve problems > - define the release artifacts and create them > - encourage and excite **everyone to create and test the release** > > The Release Management role is likely to require the most effort, so it will > be rotated and consist of two people from the release team. For each release > there would be a primary person and a secondary person in the role. The > primary person is new to the role. The secondary person has previously done > it > and is mentoring the new person. The impact of this is that each new release > manager is agreeing to take responsibility during two release cycles. > This system is modelled on the [Nix release > management](https://codeberg.org/futurile/guix-org/src/branch/master/release-mgmt/nix-release-mgmt.md) > approach. > > One of the release team will take on the role of Release Advocate [^6]. They > will take responsibility for preparing the release announcement and > coordinating the creation of content to promote the new release (e.g. web > site) > This role can be done by any member of the Guix community who has sufficient > interest. > > The final release team is: > > - a new Release Manager > - a returning Release Manager > - up to 4 other members, one of whom acts as the Release Advocate > > The Release Managers of each release will create and communicate a release > project plan setting out the stages and dates for each stage. To try and > galvanise the Guix development team to focus on the release it's envisioned > that a release project will be about 12 weeks. See Appendix 1: Release Project > Time-line for an example. > > In order to improve knowledge transfer and reduce the toil of doing releases > the Release Managers for a release will document the release process. There > is > inspiration for this in [NixOS's release > wiki](https://nixos.github.io/release-wiki/Home.html) > and we already have detailed [release > documentation](https://git.savannah.gnu.org/cgit/guix/maintenance.git/tree/doc/release.org) > . > > > # Cost of Reverting > > If regular releases were not successful then the project would switch back to > irregular releases. There would be no impact for exiting users as they will > be tracking the rolling release's master branch. > > If the project is able to successfully undertake regular releases then over > time it may be possible to undertake full releases every six months or some > other release cadence. > > > # Drawbacks and open issues > > There's no particular drawback to attempting regular release. It should be > noted that the project is entirely dependent on volunteers so it may be that > contributors don't have enough time available to achieve regular releases. If > that's the case we would revert back to irregular releases. > > There are various improvements that could be made to this process over time, > but no known issues. > > > # Appendix 1: Release Project Time-line > > To illustrate the major steps of a release project this is a rough time-line. > The aim is for a 12 week active release project, with the first one using 16 > weeks in total to give teams time to prepare. > > The current outline builds from our current [release > document](https://git.savannah.gnu.org/cgit/guix/maintenance.git/tree/doc/release.org) > > | Week of Project | Event | > | --- | --- | > | -5 | Nominate a release team | > | -4 | Notify teams of upcoming release | > | 01 | Release project start | > | 04 | Toolchain and transition freeze | > | 05 | Package set finalisation | > | 06 | Initial testing | > | 08 | Updates freeze | > | 08 | Breaking changes to staging | > | 08 | Ungraft master branch | > | 09 | Bugs and documentation focus | > | 09 | Branch and tag release branch | > | 09 | Testing and hard freeze | > | 10 | Release candidate | > | 12 | Final release | > | 13 | Staging merged to master | > | 14 | Release retrospective | > | 15+| Relax - it's done! | > > ### 1. Nominate a release team > Nominate a release team with two Release Managers (1 is the previous RM), and > up to 4 other people who will work on the release. Put out a call for a > Release > Advocate who can be anyone in the Guix community who's willing. > > ### 2. Notify teams of upcoming release > Make sure all teams are aware of the upcoming release. This gives them 4 > weeks > to undertake any large transitions or major changes. > > ### 3. Release project start > Start the project with weekly updates to guix-dev and regular meetings of the > release team. Encourage participation in testing and identifying bugs from > the community. > > ### 4. Toolchain and transition freeze > No major changes to toolchains (e.g. gcc-toolchain, rust-1.xx) or runtimes > (e.g. java). There should be no changes that will cause major transitions. > > Debian defines a transition as one where a change in one package causes > changes > in another, the most common being a library. This isn't suitable for Guix > since > any change in an input causes a change in another package. Nonetheless, any > change that alters a significant number of packages should be carefully > considered and updates that cause other packages to break should be rejected. > > No alterations to the Guix daemon or modules are accepted after this point. > Packages and services in the 'minimal' package set should not be > altered. Should this not be done on a separate release branch as soon as we start with the release? There seems to be no need to freeze master as soon as we branch off a release branch. Or did I understand something wrong? > > ### 5. Package set finalisation > Specify the package sets for this release. Identify all packages and their > inputs so that a full manifest for the release is created. > > ### 6. Initial testing > An initial testing sprint to look at packages, services, install media and > upgrade testing. This should identify: > > * packages or services that may need to be removed because they fail on a > primary architecture > * packages and services in the package sets install and can be used > * installation artifacts can be created and used > * example system definitions can be used > * system upgrades > > A build failure of a package or service will result in it being identified for > removal. A build failure of a package or service that's in a package set will > be marked as a blocker for the release. > > ### 7. Updates freeze > Major package updates are frozen on 'master' as the focus is on fixing any > blocking packages. Security updates still go to 'master'. > > ### 8. Breaking changes to staging > To avoid a period of time where teams can't commit breaking changes, these are > sent to a new 'staging' branch, rather than directly to master. The master > branch slows down from this week. > > This concept comes from the Nix project where they flow big changes into a > staging branch while they do release stabilisation to prevent big flows of > breaking changes into master which broke one of their releases [^7]. > > Team branches can still be folded into the release branch as long as changes > are > minor package upgrades. > > ### 9. Ungraft master branch > Guix master is ungrafted to minimise the difference with users of the release > initial 'guix pull' experience. > > ### 10. Bugs and documentation focus > The master branch should be quiet at this point as everyone should focus on > testing and resolving any bugs. New documentation can also be done. > > ### 11. Branch and tag release branch > The master branch is tagged and a new release branch is created. > > * master branch: security only. > * release branch: security updates as normal. Only RC blocking bugs. > > Only security updates go to the master branch from week 9->13. All other > changes stay in a team branch or go to the `staging` branch. The focus on the > release branch is to stabilise so only RC bugs should be pushed. > > ### 12. Testing and Hard Freeze > RC bugs and issues should be solved for the release branch. > > Only changes that will fix a non-building package, or a bug in a package are > allowed. Ideally avoid new upstream versions, but it's acceptable to use a > new > minor upstream version to solve a bug. > > Any non-building packages are removed. > > ### 13. Release candidate > Release artifacts are created for the release candidate. There's a final 2 > weeks of testing with these artifacts. If there are no release blocking bugs > discovered then the releas uses these artifacts. If bugs are found/fixed then > release artifacts are regenerated as needed. > > ### 14. Final release > Final release is announced and new release artifacts are published. > > ### 15. Staging merged to master > If there were any breaking changes placed onto the `staging` branch then these > can be merged into the `master` branch at this point. The master branch then > continues as normal. > > ### 16. Release retrospective > A retrospective is undertaken by the release team to understand how the > release > process can be improved to make it more reliable for users and > easier/efficient > for developers. > > ### 17. Relax! > The release has been cut, everyone is now excited, and hopefully all is well. > Take some time off from release work! There's some time built-in here to > relax and get back to other hacking before it's time to start again with the > next release. > > --- > > [^1]: https://guix.gnu.org/en/blog/2022/gnu-guix-1.4.0-released/ > > [^2]: Examples of distributions that have cadences for different users and > screnarios > are Nix's stable branch, OpenSUSE's SlowRoll branch and Ubuntu's LTS > (Long Term Support) releases. > > [^3]: the aspect of creating news and excitement for casual users is > well-known > in the FOSS community. An example from > [GNOME's earlier > days](https://mail.gnome.org/archives/gnome-hackers/2002-June/msg00041.html). > > [^4]: GuixDays 2025 release discussion brought up examples of Guix not being > used to teach users because the initial pull was so slow that the > teaching session would have completed before 'guix pull' would finish. > We know guix pull being slow was identified by users as a challenge. > > [^5]: OpenSuse has a [SlowRoll > branch](https://en.opensuse.org/Portal:Slowroll) > where they release a smaller set of package updates on a monthly basis. > This is an interesting innovation as it allows users to still benefit > from > a rolling release but at a slower rate of change (fewer regressions). > They are also not dropping too far behind the rolling release, so > there's > not as much maintenance for OpenSUSE developers dealing with an out of > date release branch and having to backport software. > > [^6]: Nix has the concept of a [Release > Editor](https://nixos.github.io/release-wiki/Release-Editors.html) > who is responsible for improving the legibility of the release notes. > Our > version extends the idea to make sure other artifacts and activities > that > promote the release happen. > > [^7]: > https://github.com/NixOS/rfcs/blob/master/rfcs/0085-nixos-release-stablization.md I am missing the automation aspect a little in this GCD. As I understand the release take so long because there is a lot of manual effort involved in doing one. I think it is worthwhile to also work towards more automation in preparing a release and testing it. I have by no means a lot of insight into doing a release but my impression is that automation could drastically improve the time to relase. Thanks again! Best, Reza