Actually, there's another way which is tinkering with %load-compiled-path and %load-path variables, the latter better modified through (add-to-load-path). But environment variables seem safer, imo.
On Sat, Jan 9, 2021 at 2:59 PM Tim Meehan <btmee...@gmail.com> wrote: > > Aleix and Vladimir - thanks! > and yes, this was so that I could eventually tinker with chickadee :-) > > On Sat, Jan 9, 2021 at 5:03 AM Vladimir Zhbanov <vzhba...@gmail.com> wrote: > > > Hi Tim, > > > > On Fri, Jan 08, 2021 at 05:19:16PM -0600, Tim Meehan wrote: > > > I tried to configure Guile OpenGL with Guile 3.0.4 ... and I had to make > > > the following change in order to make it work (included below). > > > Apparently, it wants to be installed in: > > > /usr/local/lib/guile/3.0/ccache > > > > > > Apparently I need to change some configuration. > > > Adding this to "~/.guile" didn't work: > > > (add-to-load-path "/usr/local/lib/guile/3.0/ccache") > > > > > > This worked (all on the command line before calling the guile > > executable): > > > GUILE_LOAD_COMPILED_PATH=/usr/local/lib/guile/3.0/ccache guile > > > (I'm probably just going to add that environment variable to ~/.bashrc) > > > > > > Is there a "more correct" way of making guile aware of this? > > > > > > (Small tweak to "configure" below:) > > > > > > --- configure 2021-01-08 09:10:50.827301450 -0600 > > > +++ configure-new 2021-01-08 09:10:37.527634319 -0600 > > > @@ -2536,7 +2536,7 @@ > > > PKG_CONFIG="" > > > fi > > > fi > > > - _guile_versions_to_search="2.2 2.0" > > > + _guile_versions_to_search="3.0 2.2 2.0" > > > if test -n "$GUILE_EFFECTIVE_VERSION"; then > > > _guile_tmp="" > > > for v in $_guile_versions_to_search; do > > > > Is it about chickadee, uh :-) ? > > > > In order to compile it I added the following line to ~/.guile: > > > > (add-to-load-path "/usr/local/share/guile/site/3.0") > > > > Well, it had to compile once again after installing despite some > > *.go files have been already installed in the dirs you've > > mentioned. > > > > (I'm not sure this only change did the trick, probably I used > > GUILE_LOAD_PATH as well, though cannot remember now for what > > package/library :-/ ) > > > > -- > > Vladimir > > > > (λ)επτόν EDA — https://github.com/lepton-eda > > > >