Hi Tim, On Fri, Jan 08, 2021 at 05:19:16PM -0600, Tim Meehan wrote: > I tried to configure Guile OpenGL with Guile 3.0.4 ... and I had to make > the following change in order to make it work (included below). > Apparently, it wants to be installed in: > /usr/local/lib/guile/3.0/ccache > > Apparently I need to change some configuration. > Adding this to "~/.guile" didn't work: > (add-to-load-path "/usr/local/lib/guile/3.0/ccache") > > This worked (all on the command line before calling the guile executable): > GUILE_LOAD_COMPILED_PATH=/usr/local/lib/guile/3.0/ccache guile > (I'm probably just going to add that environment variable to ~/.bashrc) > > Is there a "more correct" way of making guile aware of this? > > (Small tweak to "configure" below:) > > --- configure 2021-01-08 09:10:50.827301450 -0600 > +++ configure-new 2021-01-08 09:10:37.527634319 -0600 > @@ -2536,7 +2536,7 @@ > PKG_CONFIG="" > fi > fi > - _guile_versions_to_search="2.2 2.0" > + _guile_versions_to_search="3.0 2.2 2.0" > if test -n "$GUILE_EFFECTIVE_VERSION"; then > _guile_tmp="" > for v in $_guile_versions_to_search; do
Is it about chickadee, uh :-) ? In order to compile it I added the following line to ~/.guile: (add-to-load-path "/usr/local/share/guile/site/3.0") Well, it had to compile once again after installing despite some *.go files have been already installed in the dirs you've mentioned. (I'm not sure this only change did the trick, probably I used GUILE_LOAD_PATH as well, though cannot remember now for what package/library :-/ ) -- Vladimir (λ)επτόν EDA — https://github.com/lepton-eda