"Thompson, David" <dthomps...@worcester.edu> writes: > On Sun, Aug 26, 2018 at 3:12 PM, Pierre Neidhardt <m...@ambrevar.xyz> wrote: >> >>> I've heard about chickadee! I've tried to install it before, but I >>> haven't been successful yet. Perhaps I'll have to try again. >> >> What's the issue? Please post a backtrace. >> I can chickadee flawlessly here, maybe I can help. > > I can also try to help. I should make a new release with all the > latest code, maybe the experience will be better since some things > were tweaked that were causing problems on certain computers. (There's > API breakage, though, be warned!) > >> And by the way, chickadee is an awesome piece of software: it is such a >> refreshing video game programming experience. > > That's good to hear! BTW, I am currently working on a small game > engine built on top of Chickadee. My intent with Chickadee was to > give people all of the building blocks to make games with Guile, but > without strapping them to an opinionated engine. So, Starling is going > to be one of those opinionated engines! The core abstractions are > inspired by Godot and Python's Cocos2D which I used many years ago; > it's 2D only for the time being; it uses GOOPS heavily (this may or > may not sound good to you!); and it has a built-in developer mode that > provides a REPL server, game loop error debugger, and live asset > reloading (for images, sounds, all that non-code stuff). Stay tuned!
+1 > > - Dave