David Pirotte wrote: > But it uses cogl, which we still lack from guile. It would be nice if you > take a > quick look at it and if it suites your needs, rather helping with the cogl > wrapper.
I didn't know cogl. I've to play with this a little, integration between OpenGL and OpenGL ES is very tempting. > I am not the developer of guile-gnome, and never wrapped any lib yet, I am a > guile-gnome guile-clutter user ... but i think you probably want, even if you > wrap opengl, to take a look at the doc on how to write a wrapper: you'll find > them > if you git clone guile-gnome [and guile-clutter for your coding curiosity > maybe], or > browse the git repo ... I'll do it. > I think there is an SDL recently updated but not sure. SDL team is working on a new version (2.0), but 1.2 is still the stable current. > try to see if cogl could do the work before, and if not, good luck: wrapping > opengl > is a huge work! Well, basically I only need time... so step by step. Thank you so much, David. -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Member of the Free Software Foundation - http://www.fsf.org/ Contra el DRM - http://www.defectivebydesign.org/what_is_drm