Michal Suchanek wrote: > On 11 February 2010 11:19, Michal Suchanek <hramr...@centrum.cz> wrote: > >> 2010/2/11 Vladimir 'φ-coder/phcoder' Serbinenko <phco...@gmail.com>: >> >>> Michal Suchanek wrote: >>> >>>> Hello >>>> >>>> Sending a preliminary framebuffer rotation patch. >>>> >>>> You can use videotest to see 4 tiles rotated from the same bitmap data. >>>> >>>> >>>> >>> +char leaf_data[] = { 0x00, 0x0f, 0xe0, 0x00, >>> + 0x00, 0x7f, 0xfc, 0x00, >>> + 0x01, 0xff, 0xff, 0x00, >>> + 0x03, 0xff, 0xff, 0x80, >>> This is a blob. Could it be generated automatically at build time? >>> >> How less of a blob it would be if it was included as a bitmap? >> >> This is just a shape used for the video tests. >> >> There are some X tools for working with bitmaps/pixmaps which could >> generate this from a viewable file but they are usually not available >> on Windows and other non-X platforms AFAIK. >> >> >>> + >>> + sans = grub_font_get ("Helvetica Bold 14"); >>> Please use free font rather than Helvetica >>> >> I am pretty sure I did not choose the fonts, they must have been there >> before I started with modifications to the tests. >> >> >>> Could you split addition of videotests from the rest of the patch? >>> - unsigned int x; >>> - unsigned int y; >>> - unsigned int width; >>> - unsigned int height; >>> + int x; >>> + int y; >>> + int width; >>> + int height; >>> Why do you need negative values? >>> >> I don't need the negative values everywhere but this change was to >> align the typing so that casts are not required. >> >> >>> +/* Supported operations are simple and easy to understand. >>> + * MIRROR | swap image across (around) the vertical axis >>> + * FLIP - swap image across the horizontal axis - upside down >>> + * SWAP / swap image across the x=y axis - swap the x and y coordinates >>> It's just a D_8 group. Could you add a comment to functions what they do >>> in group theoretical sense? It would make the code easier to follow and >>> >> Obviously it is a group, any set of transforms closed on composition is. >> >> And according to Wikipedia it's actually called D4. >> >> >>> compute transformations for mathematicians. Perhaps another >>> representation of D_8 would result in more efficient code? >>> >> If you have clearer explanation or more efficient code please share. >> >> > > Let me elaborate a bit more on this one. > > The provided explanation should make it possible for anybody who > understands plain English to also understand the operations used and > how they interact should they know group theory in English, any other > language, or not at all. > Perhaps one could add an example of how it moves vertices of a square? E.g for vertical flip:
1---2 2----1 | | --> | | 4---3 3----4 > I guess mentioning the English mathematical terms where applicable and > where I can figure them out should not that much of a problem, as well > as checking that the transform functions are sufficiently described. > > Feel free to ask any questions. -- Regards Vladimir 'φ-coder/phcoder' Serbinenko
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