Thanks Ben. Whilst mapping game coordinates to lats and lngs sounds like a simple option, it doesn't seem the "right" way to me.
Lats and Lngs are surely angles, whereas the game world coordinates are distance-based. If I were to shoehorn game coords into a latlng system, and then they expand the game world, I have to re-shrink the world to fit in the latlng system again. Is there a way to do away with lats and lngs altogether, or at least change the numbering system so that it is not angle based or the number scale is different? Ideally I would like to modify the API to use actual world coordinates, rather than some ghastly bodge. > Now this is a bit oversimplified: you'll have to tweak the projection so > that eg. markers are placed in the right positions on your tiles, otherwise > all your overlays will be misaligned. By this do you mean the raising to the power of two for each zoom level for tile coordinates (I saw something about that in the documentation). Regards Clive -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
