v3 does this under the hood.  It is optimized for fast rendering of
complicated polylines/polygons; we're working to improve rendering of large
numbers of polylines/polygons.

On Wed, Jan 6, 2010 at 4:35 AM, Chris Apolzon <[email protected]> wrote:

> I suppose I should add I'm primarily interested in the ability to use
> the encoding levels.  I thought v3 did something like this out of the
> box, but I haven't found any firm confirmation of that.  (See
>
> http://googlegeodevelopers.blogspot.com/2009/09/polys-in-maps-api-v3-now-with-level-of.html
> )
>
> On Jan 5, 12:32 pm, Chris Apolzon <[email protected]> wrote:
> > I'm working on a project where we'll be rendering a large number of
> > polylines and polygons, and I was curious if any of the core
> > developers could chime in on performance differences between using
> > encoded polylines and the new polyline/polygon classes?  I thought
> > maybe encoded polylines had gone the way of the dodo, but I noticed
> > Esa comment on a v2 thread that the Directions class is using encoded
> > polylines.
> > (Or if anyone has any horror stories of why I shouldn't even consider
> > encoded polylines that would be welcome as well!)
> > Thanks!
>
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