I'm working on a project where we'll be rendering a large number of polylines and polygons, and I was curious if any of the core developers could chime in on performance differences between using encoded polylines and the new polyline/polygon classes? I thought maybe encoded polylines had gone the way of the dodo, but I noticed Esa comment on a v2 thread that the Directions class is using encoded polylines. (Or if anyone has any horror stories of why I shouldn't even consider encoded polylines that would be welcome as well!) Thanks!
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