En op 03 mei 2002 sprak Mark Schoonover: > My biggest problem really has not been Perl in itself, but is figuring out > how to do something. What I mean is, I can see how the Cantor fractal is > made, but how do I implement it in Perl...
It will be interesting to study all the different solutions, when they are published after the game. > Most of my work experience is on the network side, and it's been only > the last 2 years that I've forayed into Perl. That's no excuse... We just received working solutions to both holes from someone with *four hours* of experience with Perl. And they weren't bad at all. Eugene -- Not that the story need be long, but it will take a long while to make it short. -- Henry David Thoreau
