En op 03 mei 2002 sprak Mark Schoonover:
> My biggest problem really has not been Perl in itself, but is figuring out
> how to do something. What I mean is, I can see how the Cantor fractal is
> made, but how do I implement it in Perl...

It will be interesting to study all the different solutions, when they
are published after the game.

> Most of my work experience is on the network side, and it's been only
> the last 2 years that I've forayed into Perl.

That's no excuse... We just received working solutions to both holes
from someone with *four hours* of experience with Perl. And they weren't
bad at all.

Eugene

-- 
Not that the story need be long, but it will take a long while to make
it short. -- Henry David Thoreau

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