Thanks for the response Michael.

> It looks like a Windows minidump (unsurprisingly) can't follow the 
relation. A regular goroutine stack trace dump that gets emitted on a 
forced exit or crash is able to show both sides of the system stack switch 
with a little bit of configuration.

Yeah, that was my understanding too. Again, not a windows expert, but my 
understanding is that there's no equivalent to the "send SIGABRT to get a 
stack dump" trick on windows? 

I didn't file a bug initially, as this version appears to be more than two 
minor releases behind, and I also wasn't completely sure if it was a bug or 
some weird AV/VM behavior. 

The entire stack trace is pretty huge, so I put it here: 
https://gist.github.com/fearful-symmetry/1e6546640f667731b3fe2a90f96b5680
On Wednesday, May 29, 2024 at 9:26:50 PM UTC-7 Michael Knyszek wrote:

> The example goroutine in the original post is parked waiting for some 
> other goroutine to finish up the GC cycle. Somewhere, a goroutine is 
> getting stuck trying to finish it up, which could possibly be a deadlock. 
> (I am especially suspicious of a deadlock bug because most threads are 
> stopped there.) It would be good to confirm whether application CPU time 
> drops to zero or plateaus to some very consistent number, which would 
> support the deadlock theory.
>
> On Wednesday, May 29, 2024 at 11:09:30 AM UTC-4 robert engels wrote:
>
> I am pretty sure runtime is supposed to crash the process if it slows the 
> allocators “too much” (I believe there are some config settings to control 
> this).
>
> The runtime never intentionally crashes a process due to rate or volume of 
> allocation. There is an optional memory limit, but it's soft in that the 
> runtime gives up trying to maintain the limit at some point; see below and 
> see https://go.dev/doc/gc-guide.
>
>
> If you have enough Go routines it may look like they are hung - you need 
> to track specific routines by their ID. The stack certainly looks like it 
> is trying to allocate memory for a slice - and it is being paused - because 
> it is waiting on the GC lock.
>
> Are you doing any native code? You could have heap corruption and that is 
> also why the GC thread is getting hung.
>
> If the GC thread makes progress albeit slowly - I would settle on my first 
> guess - memory leak...
>
> I suspect a memory leak is not at play here. In the case of a memory leak, 
> by default, your live heap may steadily increase, and the time between GC 
> cycles increases proportionally. The GC is designed such that the overall 
> impact should stay roughly constant as your heap grows by default. In this 
> case, memory leak should appear exactly as expected: a rise in memory use 
> over time.
>
> If GOMEMLIMIT is in use (which is non-default; you have to ask for it), 
> then a memory leak may result in progressively more frequent GC cycles. 
> However, the worst-case failure to make progress ("GC death spiral") should 
> be prevented in practice by the runtime already. It puts a hard limit on 
> the amount of CPU time that can be taken by the GC every CPU-second, 
> instead letting memory use increase. Don't get me wrong, it can still slow 
> down the application a good bit, and maybe under some circumstances it'll 
> still look like a hang. It is also possible there's a bug in the GC CPU 
> limiter or something.
>
> But, from what I've seen so far in this bug, I'm more convinced of a 
> deadlock bug than the application failing to make progress. Lots of 
> goroutines lining up on gcMarkDone just sounds too specific to me.
>
>
> On May 29, 2024, at 10:00 AM, 'Alex Kristiansen' via golang-nuts <
> golan...@googlegroups.com> wrote:
>
> That's an interesting idea, I probably wouldn't have thought of that on my 
> own. Is that expected behavior for memory pressure on Windows+golang? I 
> don't have much windows experience, so my assumption would be that the 
> Windows equivalent of the OOMKiller would kick in and just kill the 
> application. 
>
> On Tuesday, May 28, 2024 at 4:04:15 PM UTC-7 robert engels wrote:
>
> Feels like a memory leak to me. I would look for growing heap size in the 
> gc logs. I am guessing that the system is not completely hung - but rather 
> the runtime is having a hard time obtaining more memory, so it is slowing 
> the allocators to a rate that makes them appear hung.
>
> It may be that the process has consumed nearly all of the OS memory too - 
> so the OS is having a hard-time responding to malloc requests.
>
> i.e. The system is not making progress.
>
> On May 28, 2024, at 3:54 PM, 'Alex Kristiansen' via golang-nuts <
> golan...@googlegroups.com> wrote:
>
> This is an odd one. For reference, this is a customer machine, Windows 
> server 2016, compiled with go1.20.11. The application just hangs after a 
> number of days; windows minidump reveals that most threads are doing this:
>
>   Goroutine 462 - User: unicode/utf16/utf16.go:106 unicode/utf16.Decode 
> (0xe6e391) [semacquire]
>          0  0x0000000000e2d116 in runtime.gopark
>              at runtime/proc.go:382
>          1  0x0000000000e3df5c in runtime.goparkunlock
>              at runtime/proc.go:387
>          2  0x0000000000e3df5c in runtime.semacquire1
>              at runtime/sema.go:160
>          3  0x0000000000e0ac2f in runtime.semacquire
>              at runtime/sema.go:111
>          4  0x0000000000e0ac2f in runtime.gcMarkDone
>              at runtime/mgc.go:787
>          5  0x0000000000128c10 in ???
>              at ?:-1
>          6  0x0000000000dfe7da in runtime.deductAssistCredit
>              at runtime/malloc.go:1217
>          7  0x0000000000dfdff0 in runtime.mallocgc
>              at runtime/malloc.go:932
>          8  0x0000000000e3f972 in runtime.makeslice
>              at runtime/slice.go:103
>          9  0x0000000000e6e391 in unicode/utf16.Decode
>              at unicode/utf16/utf16.go:106
>         10  0x0000000000e72a7b in syscall.UTF16ToString
>              at syscall/syscall_windows.go:63
>         11  0x0000000000eb7a67 in os.(*File).readdir
>              at os/dir_windows.go:43
>         12  0x0000000000eb72c5 in os.(*File).Readdirnames
>              at os/dir.go:70
>         13  0x0000000000fb623a in path/filepath.glob
>              at path/filepath/match.go:346
>         14  0x0000000000fb5ea5 in path/filepath.globWithLimit
>              at path/filepath/match.go:273
>         15  0x00000000031de255 in path/filepath.Glob
>              at path/filepath/match.go:243
>
> Multiple threads, all waiting on a semaphore inside mallocgc. The actual 
> reason we're waiting for memory changes, obviously (sometimes a string 
> method, or hashmap allocation, or logging call...). This behavior has 
> remained consistent across multiple hangs across a number of weeks. After a 
> bit of digging into the minidump, this (I think) is the thread that's 
> holding the semaphore(s), at least based on the line numbers:
>
>   Goroutine 37 - User: :0 ??? (0x7ffb0e056974) (thread 5628)
>         0  0x00007ffb0e056974 in ???
>             at ?:-1
>         1  0x0000000000e5c5a0 in runtime.systemstack_switch
>             at runtime/asm_amd64.s:463
>         2  0x0000000000e0ade5 in runtime.gcMarkDone
>             at runtime/mgc.go:855
>         3  0x0000000000128c10 in ???
>             at ?:-1
>         4  0x0000000000e5e881 in runtime.goexit
>             at runtime/asm_amd64.s:1598
>
> Note that the precise point in gcMarkDone can change. I have another 
> minidump showing a hang at a different point in the same method:
>
> Goroutine 19 - Go: :0 ??? (0x208351516f8) (thread 7164) [unknown wait 
> reason 30] 
> 0 0x00007ffe66e66974 in ??? 
>     at ?:-1 
> 1 0x0000000000e9c5a0 in runtime.systemstack_switch 
>     at runtime/asm_amd64.s:463 
> 2 0x0000000000e4acff in runtime.gcMarkDone 
>     at runtime/mgc.go:807 
> 3 0x0000000000128c10 in ??? 
>     at ?:-1 
> 4 0x0000000000e9e881 in runtime.goexit 
>     at runtime/asm_amd64.s:1598 
>
> What's happening here is that a goroutine has switched to the OS thread 
> stack and is running there in the runtime. It looks like a Windows minidump 
> (unsurprisingly) can't follow the relation. A regular goroutine stack trace 
> dump that gets emitted on a forced exit or crash is able to show both sides 
> of the system stack switch with a little bit of configuration.
>
> On Linux, I would debug this by setting GOTRACEBACK=crash and then killing 
> the hung application with a SIGABRT. I am not sure what the equivalent on 
> Windows would be, but I can look into it. What GOTRACEBACK=crash does is it 
> causes threads that the runtime cannot easily preempt to have their stack 
> traces forcibly dumped on exit.
>
> The commonality between these treads appears to be the `stacktrace()` 
> method. 
>
> Does anyone have any ideas for how to further debug this? Has anyone seen 
> anything like this? I've never seen anything like this before, and I can't 
> really reproduce it, as the only behavior is "let the application sit and 
> run for a few days." The only vaguely similar issue I've found is this, 
> which mentions interference from AV software: 
> https://github.com/golang/go/issues/52178. 
>
> Right now I'm waiting for the results of a gctrace log, as well as setting 
> GODEBUG=asyncpreemptoff=1, but other than that, I'm a bit out of ideas. 
>
> +1, GODEBUG=asyncpreemptoff=1 is good to rule out, and a GODEBUG=gctrace=1 
> is always good go-to for understanding what's going on.
>
> Also, would you able to share a full stack trace of all goroutines 
> (perhaps anonymized)? At that point, it may also be worth filing a bug at 
> github.com/golang/go/issues/new.
>
>
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