You're right, it is a Windows issue. I can see that now. I bought up the 
issue originally because I was unsure if there was something in addition to 
-H=windows or -H=windowsgui that I could make use of. My understanding of 
Windows is now exhausted.

The alternative way is to have two binaries for the Windows version.
On Friday, April 29, 2022 at 1:22:45 PM UTC+1 jake...@gmail.com wrote:

> This is really a Windows issue, and not related to Go. According to this 
> very old post: 
> https://stackoverflow.com/questions/493536/can-one-executable-be-both-a-console-and-gui-application
>  
> it is technically possible to do that, but the technique has flaws, foibles 
> and limitations. 
>
> This sounds like a 'rabbit hole' to me. I would suggest going back to what 
> you actually want to accomplish, and thinking about alternative ways of 
> achieving it.  
>
> On Friday, April 29, 2022 at 4:46:19 AM UTC-4 stephen.t....@gmail.com 
> wrote:
>
>> Hello Alex. Thanks for your response.
>>
>> On Fri, Apr 29, 2022 at 9:34 AM brainman <alex.b...@gmail.com> wrote:
>>
>>> Once windows executable is built, go has no control over how this 
>>> program executes.
>>>
>>> When command line program is executed by clicking in explorer window 
>>> Windows automatically starts a new console window and the console is used 
>>> for stdout output (I did not check that). If command line program is 
>>> started from existing cmd.exe console, new process just uses the same 
>>> console.
>>>
>>> When you click on GUI executable in Windows explorer, no console windows 
>>> is started (I did not check that). Same for GUI executable started from 
>>> cmd.exe console - new GUI process is not attached to parent console (I did 
>>> not check that).
>>>
>>
>> Right. So I have a GUI executable that might be launched from a console 
>> but it will not be "attached" to that parent console.
>>
>> Is there a way to attach the GUI executable to the parent console, 
>> perhaps using a Windows system call?
>>
>>

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