On Thu, Dec 24, 2020 at 6:35 AM Artur Vianna <lordhowen...@gmail.com> wrote:
> Exposing the bytes would hurt the abstraction. > I strongly disagree with this. Exposing the bytes would improve the abstraction, by making the transmission- and encoding method orthogonal. And as I said, you can still provide just as convenient a wrapper around it. > I will certainly look into Json and maybe MessagePack. But first i may > fiddle with the gob source code, if my sanity allows it. If i can control > when the type information is sent i may be able to fix this without > changing the API. The ideal enconding would be a stateless gob, with the > proper decoding/encoding "machines" set on either side when you call > gob.Register, but i'm not sure of the feasibility of that. > Sure, that's definitely possible. I factored that in, when I said "I think it's far less effort to just use a different format than trying to make this work with gob". But, of course, you do you. :) The decision of what API to expose and what encoding scheme to use and how much work you are putting into what piece is ultimately up to you :) > > On Wed, 23 Dec 2020, 21:55 Axel Wagner, <axel.wagner...@googlemail.com> > wrote: > >> On Thu, Dec 24, 2020 at 1:08 AM Artur Vianna <lordhowen...@gmail.com> >> wrote: >> >>> Before using gob was using encoding.BinaryMarshaler, but that would mean >>> the user of the api would need to implement a MarshalBinary for every type, >>> which is kind of cumbersome. >>> >> >>> An option might be to let the user choose gob, BinaryMarshaler or Json >>> etc to best fit the use case, but that takes the simplicity of only gobs >>> away. >>> >> >> I am all in favor of API simplicity, but gob just isn't super useful for >> this. Not to repeat myself, but you should really at least try JSON - it >> provides exactly the same convenience as gob, but doesn't suffer these >> problems. It might have a bit more overhead and might even be costlier to >> encode - but the savings from being able to eliminate duplicate effort >> should offset that (and I'm not even super convinced - I don't think gob is >> the most well-optimized encoding in the stdlib). >> >> But IMO, if you provide an API, the best solution is to a) just use >> `[]byte` at the base-layer and then b) provide convenience-wrappers around >> that for other formats. This lets the users decide what they want (they >> might want something completely different anyway) while still providing a >> decently convenient API for simple uses. >> >> >>> >>> I did try your solution to reset the client too but i'm getting >>> inconsistent behaviour, in one server it works and in another it doesn't >>> ("corrupted data or unknown type"). I think synching the server and client >>> will be error prone, while also increasing the use of network. >>> >>> The easiest solution now is to label the package for ≤32 players and >>> test alternative encodings that keep the API as clean as with gob. I took a >>> look at flatbuffers but it will be cumbersome for the user to create the >>> builders, and i really wanted the simplest possible API. >>> >>> Maybe i should try UDP Broadcast too and see what happens, probably >>> chaos :D >>> >>> >>> On Wed, 23 Dec 2020, 20:36 Axel Wagner, <axel.wagner...@googlemail.com> >>> wrote: >>> >>>> No, it wouldn't. Because the encoder keeps state about which >>>> type-information it already sent and wouldn't sent it again - causing the >>>> client to be unable to decode. So you'd also need a new encoder on the >>>> server. And at that point, you're back to the status quo, with one encoder >>>> per client and the duplication of encoding effort. >>>> >>>> A solution would, perhaps, be if the gob API would give you a way to >>>> send *only* the type-info (so you could, if the connection breaks, create a >>>> new encoder, send all the type info, and *then* multicast the encoded >>>> values). But it doesn't. >>>> >>>> Really, I think it's far less effort to just use a different format >>>> (and I would maintain that even json would probably be fine) than trying to >>>> make this work with gob :) >>>> >>>> On Thu, Dec 24, 2020 at 12:20 AM Matthew Zimmerman < >>>> mzimmer...@gmail.com> wrote: >>>> >>>>> If you would "reset" each client with a new decoder each time you make >>>>> a new encoder, everything should work fine. Just would take some >>>>> coordination. >>>>> >>>>> On Wed, Dec 23, 2020, 6:08 PM Artur Vianna <lordhowen...@gmail.com> >>>>> wrote: >>>>> >>>>>> I will look into other protocols, although for now the performance is >>>>>> not an issue in servers with less than 100 players. >>>>>> >>>>>> The problem with io.MultiWriter is that a player inside the group may >>>>>> disconnect or a new player may come in. This means a new io.MultiWriter >>>>>> must be created each time you dispatch, since the group may have changed >>>>>> in >>>>>> the meantime. This would also need a new encoder and then the "duplicate >>>>>> type received" happens. >>>>>> >>>>>> On Wed, 23 Dec 2020, 19:58 'Axel Wagner' via golang-nuts, < >>>>>> golang-nuts@googlegroups.com> wrote: >>>>>> >>>>>>> The issue with that approach is that gob keeps state about which >>>>>>> type-information it still has to send. So if you encode to, say, a >>>>>>> bytes.Buffer, it would encode all type-info on every message sent, >>>>>>> which is >>>>>>> a significant overhead. >>>>>>> TBH, I don't understand why `io.MultiWriter` wouldn't work. It would >>>>>>> be helpful to see the code that causes the error message OP is seeing. >>>>>>> >>>>>>> However, really, gob just doesn't provide a good API for this sorta >>>>>>> thing, as mentioned. The format itself is fine, but the stateful >>>>>>> connection >>>>>>> means that if you don't want to write *exactly* the same data in exactly >>>>>>> the same order to all connections (which can perform poorly and lead to >>>>>>> operational problems with timeouts and intermittently lost connections >>>>>>> and >>>>>>> the like), you are going to have a bad time. >>>>>>> You honestly would fare better with a full-fledged RPC framework >>>>>>> such as gRPC. Or, if you don't want the overhead of its IDL, even json. >>>>>>> Because at least the "encode once, send to each client" is trivial to >>>>>>> solve >>>>>>> with that. >>>>>>> >>>>>>> But, that's just my 2¢ :) >>>>>>> >>>>>>> On Wed, Dec 23, 2020 at 11:43 PM Robert Engels < >>>>>>> reng...@ix.netcom.com> wrote: >>>>>>> >>>>>>>> Yes, that is why you need to create your own protocol. Use the gob >>>>>>>> to encode to a buffer then send the buffer on each of the connections >>>>>>>> using >>>>>>>> your protocol. >>>>>>>> >>>>>>>> On Dec 23, 2020, at 4:19 PM, Matthew Zimmerman < >>>>>>>> mzimmer...@gmail.com> wrote: >>>>>>>> >>>>>>>> >>>>>>>> My understanding is that gob streams are unique. >>>>>>>> >>>>>>>> From https://golang.org/pkg/encoding/gob/ >>>>>>>> "A stream of gobs is self-describing. Each data item in the stream >>>>>>>> is preceded by a specification of its type, expressed in terms of a >>>>>>>> small >>>>>>>> set of predefined types." >>>>>>>> >>>>>>>> In my own rudimentary understanding/terms, it sends the struct >>>>>>>> definition once, then uses shorthand for it afterwards. E.g, how many >>>>>>>> bytes and what order. If you mix and match streams that send >>>>>>>> definitions >>>>>>>> in different orders, then chaos ensues. >>>>>>>> >>>>>>>> I think this is why people use other encoders in the scenario >>>>>>>> you're taking about. For a one to one stream gob works great, but in >>>>>>>> this >>>>>>>> multi scenario I don't think it does. >>>>>>>> >>>>>>>> Matt >>>>>>>> >>>>>>>> On Wed, Dec 23, 2020, 5:07 PM Artur Vianna <lordhowen...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> If i create a bytes.Buffer and a gob.Encoder, each time i write to >>>>>>>>> a group of connections i get "duplicate type received" and if i try >>>>>>>>> and >>>>>>>>> reuse the encoder, i get "corrupted data" and "unknown type". >>>>>>>>> It seems i can't use both net.Conn.Write and gob.Encoder.Encode in >>>>>>>>> the same connection, i will try always encoding to a buffer in both >>>>>>>>> unicast >>>>>>>>> and multicast like you said and report if it works. >>>>>>>>> >>>>>>>>> On Wed, 23 Dec 2020, 18:49 Robert Engels, <reng...@ix.netcom.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> You need to encode once to a byte array then send the byte array >>>>>>>>>> on each connection. >>>>>>>>>> >>>>>>>>>> On Dec 23, 2020, at 3:45 PM, meera <lordhowen...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> I am trying to create a package for game servers using gob. The >>>>>>>>>> current approach is an application level multicasting over TCP, >>>>>>>>>> having a >>>>>>>>>> gob encoder and decoder for each player connection, and set up a >>>>>>>>>> goroutine >>>>>>>>>> to receive and another to dispatch for each one. The code for the >>>>>>>>>> dispatcher is here. But summarized, it simply receives data from a >>>>>>>>>> channel >>>>>>>>>> and encodes it. >>>>>>>>>> >>>>>>>>>> The problem is that if i want to transmit a single piece of data >>>>>>>>>> to all players, this piece of data is encoded again and again for >>>>>>>>>> each >>>>>>>>>> connection, doing duplicate work. With less than 100 players this is >>>>>>>>>> not a >>>>>>>>>> problem, but with 300+ my machine is at almost 100% usage and the >>>>>>>>>> profiler >>>>>>>>>> shows that most of it is spent on encoding. Here's the issue on >>>>>>>>>> github. >>>>>>>>>> >>>>>>>>>> I tryied using a io.MultiWriter but gob complains of duplicate >>>>>>>>>> type received, and if i try to write the raw bytes from the >>>>>>>>>> gob.Encoder i >>>>>>>>>> get corrupted data. An option is using UDP Broadcasting but since gob >>>>>>>>>> expects a stream, i'm affraid i will run into unexpected behavior >>>>>>>>>> when >>>>>>>>>> packets start to be lost and fragmented. >>>>>>>>>> >>>>>>>>>> Does gob expect a single encoder and decoder to own the stream? >>>>>>>>>> Not allowing two encoders on the server for one decoder on the >>>>>>>>>> client? >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> You received this message because you are subscribed to the >>>>>>>>>> Google Groups "golang-nuts" group. >>>>>>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>>>>>> send an email to golang-nuts+unsubscr...@googlegroups.com. >>>>>>>>>> To view this discussion on the web visit >>>>>>>>>> https://groups.google.com/d/msgid/golang-nuts/0562184e-bbcc-44c9-adbf-37e8d5411c7cn%40googlegroups.com >>>>>>>>>> <https://groups.google.com/d/msgid/golang-nuts/0562184e-bbcc-44c9-adbf-37e8d5411c7cn%40googlegroups.com?utm_medium=email&utm_source=footer> >>>>>>>>>> . >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>> You received this message because you are subscribed to the Google >>>>>>>>> Groups "golang-nuts" group. >>>>>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>>>>> send an email to golang-nuts+unsubscr...@googlegroups.com. >>>>>>>>> To view this discussion on the web visit >>>>>>>>> https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBXN46idvqUbCsGs%2BZbZt%2BCj4MowJ4Ozj3_U9_6-68OWDw%40mail.gmail.com >>>>>>>>> <https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBXN46idvqUbCsGs%2BZbZt%2BCj4MowJ4Ozj3_U9_6-68OWDw%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>>>>>> . >>>>>>>>> >>>>>>>> -- >>>>>>>> You received this message because you are subscribed to the Google >>>>>>>> Groups "golang-nuts" group. >>>>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>>>> send an email to golang-nuts+unsubscr...@googlegroups.com. >>>>>>>> To view this discussion on the web visit >>>>>>>> https://groups.google.com/d/msgid/golang-nuts/214752B6-2666-4892-A9B8-E4BC4127FD42%40ix.netcom.com >>>>>>>> <https://groups.google.com/d/msgid/golang-nuts/214752B6-2666-4892-A9B8-E4BC4127FD42%40ix.netcom.com?utm_medium=email&utm_source=footer> >>>>>>>> . >>>>>>>> >>>>>>> -- >>>>>>> You received this message because you are subscribed to the Google >>>>>>> Groups "golang-nuts" group. >>>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>>> send an email to golang-nuts+unsubscr...@googlegroups.com. >>>>>>> To view this discussion on the web visit >>>>>>> https://groups.google.com/d/msgid/golang-nuts/CAEkBMfGWtULh8Q3Jqu_gq5m5Si4PvJ1oVSZY7DVhu%3D6hGK83bg%40mail.gmail.com >>>>>>> <https://groups.google.com/d/msgid/golang-nuts/CAEkBMfGWtULh8Q3Jqu_gq5m5Si4PvJ1oVSZY7DVhu%3D6hGK83bg%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>>>> . >>>>>>> >>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "golang-nuts" group. >>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>> send an email to golang-nuts+unsubscr...@googlegroups.com. >>>>>> To view this discussion on the web visit >>>>>> https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBUsmp2sbiEh%3D3z0cC9EhjLig%2B8exXyA05YngBJ-tsC_uA%40mail.gmail.com >>>>>> <https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBUsmp2sbiEh%3D3z0cC9EhjLig%2B8exXyA05YngBJ-tsC_uA%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>>> . >>>>>> >>>>> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. 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