No, it wouldn't. Because the encoder keeps state about which type-information it already sent and wouldn't sent it again - causing the client to be unable to decode. So you'd also need a new encoder on the server. And at that point, you're back to the status quo, with one encoder per client and the duplication of encoding effort.
A solution would, perhaps, be if the gob API would give you a way to send *only* the type-info (so you could, if the connection breaks, create a new encoder, send all the type info, and *then* multicast the encoded values). But it doesn't. Really, I think it's far less effort to just use a different format (and I would maintain that even json would probably be fine) than trying to make this work with gob :) On Thu, Dec 24, 2020 at 12:20 AM Matthew Zimmerman <mzimmer...@gmail.com> wrote: > If you would "reset" each client with a new decoder each time you make a > new encoder, everything should work fine. Just would take some > coordination. > > On Wed, Dec 23, 2020, 6:08 PM Artur Vianna <lordhowen...@gmail.com> wrote: > >> I will look into other protocols, although for now the performance is not >> an issue in servers with less than 100 players. >> >> The problem with io.MultiWriter is that a player inside the group may >> disconnect or a new player may come in. This means a new io.MultiWriter >> must be created each time you dispatch, since the group may have changed in >> the meantime. This would also need a new encoder and then the "duplicate >> type received" happens. >> >> On Wed, 23 Dec 2020, 19:58 'Axel Wagner' via golang-nuts, < >> golang-nuts@googlegroups.com> wrote: >> >>> The issue with that approach is that gob keeps state about which >>> type-information it still has to send. So if you encode to, say, a >>> bytes.Buffer, it would encode all type-info on every message sent, which is >>> a significant overhead. >>> TBH, I don't understand why `io.MultiWriter` wouldn't work. It would be >>> helpful to see the code that causes the error message OP is seeing. >>> >>> However, really, gob just doesn't provide a good API for this sorta >>> thing, as mentioned. The format itself is fine, but the stateful connection >>> means that if you don't want to write *exactly* the same data in exactly >>> the same order to all connections (which can perform poorly and lead to >>> operational problems with timeouts and intermittently lost connections and >>> the like), you are going to have a bad time. >>> You honestly would fare better with a full-fledged RPC framework such as >>> gRPC. Or, if you don't want the overhead of its IDL, even json. Because at >>> least the "encode once, send to each client" is trivial to solve with that. >>> >>> But, that's just my 2¢ :) >>> >>> On Wed, Dec 23, 2020 at 11:43 PM Robert Engels <reng...@ix.netcom.com> >>> wrote: >>> >>>> Yes, that is why you need to create your own protocol. Use the gob to >>>> encode to a buffer then send the buffer on each of the connections using >>>> your protocol. >>>> >>>> On Dec 23, 2020, at 4:19 PM, Matthew Zimmerman <mzimmer...@gmail.com> >>>> wrote: >>>> >>>> >>>> My understanding is that gob streams are unique. >>>> >>>> From https://golang.org/pkg/encoding/gob/ >>>> "A stream of gobs is self-describing. Each data item in the stream is >>>> preceded by a specification of its type, expressed in terms of a small set >>>> of predefined types." >>>> >>>> In my own rudimentary understanding/terms, it sends the struct >>>> definition once, then uses shorthand for it afterwards. E.g, how many >>>> bytes and what order. If you mix and match streams that send definitions >>>> in different orders, then chaos ensues. >>>> >>>> I think this is why people use other encoders in the scenario you're >>>> taking about. For a one to one stream gob works great, but in this multi >>>> scenario I don't think it does. >>>> >>>> Matt >>>> >>>> On Wed, Dec 23, 2020, 5:07 PM Artur Vianna <lordhowen...@gmail.com> >>>> wrote: >>>> >>>>> If i create a bytes.Buffer and a gob.Encoder, each time i write to a >>>>> group of connections i get "duplicate type received" and if i try and >>>>> reuse >>>>> the encoder, i get "corrupted data" and "unknown type". >>>>> It seems i can't use both net.Conn.Write and gob.Encoder.Encode in the >>>>> same connection, i will try always encoding to a buffer in both unicast >>>>> and >>>>> multicast like you said and report if it works. >>>>> >>>>> On Wed, 23 Dec 2020, 18:49 Robert Engels, <reng...@ix.netcom.com> >>>>> wrote: >>>>> >>>>>> You need to encode once to a byte array then send the byte array on >>>>>> each connection. >>>>>> >>>>>> On Dec 23, 2020, at 3:45 PM, meera <lordhowen...@gmail.com> wrote: >>>>>> >>>>>> >>>>>> I am trying to create a package for game servers using gob. The >>>>>> current approach is an application level multicasting over TCP, having a >>>>>> gob encoder and decoder for each player connection, and set up a >>>>>> goroutine >>>>>> to receive and another to dispatch for each one. The code for the >>>>>> dispatcher is here. But summarized, it simply receives data from a >>>>>> channel >>>>>> and encodes it. >>>>>> >>>>>> The problem is that if i want to transmit a single piece of data to >>>>>> all players, this piece of data is encoded again and again for each >>>>>> connection, doing duplicate work. With less than 100 players this is not >>>>>> a >>>>>> problem, but with 300+ my machine is at almost 100% usage and the >>>>>> profiler >>>>>> shows that most of it is spent on encoding. Here's the issue on github. >>>>>> >>>>>> I tryied using a io.MultiWriter but gob complains of duplicate type >>>>>> received, and if i try to write the raw bytes from the gob.Encoder i get >>>>>> corrupted data. An option is using UDP Broadcasting but since gob >>>>>> expects a >>>>>> stream, i'm affraid i will run into unexpected behavior when packets >>>>>> start >>>>>> to be lost and fragmented. >>>>>> >>>>>> Does gob expect a single encoder and decoder to own the stream? Not >>>>>> allowing two encoders on the server for one decoder on the client? >>>>>> >>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "golang-nuts" group. >>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>> send an email to golang-nuts+unsubscr...@googlegroups.com. >>>>>> To view this discussion on the web visit >>>>>> https://groups.google.com/d/msgid/golang-nuts/0562184e-bbcc-44c9-adbf-37e8d5411c7cn%40googlegroups.com >>>>>> <https://groups.google.com/d/msgid/golang-nuts/0562184e-bbcc-44c9-adbf-37e8d5411c7cn%40googlegroups.com?utm_medium=email&utm_source=footer> >>>>>> . >>>>>> >>>>>> -- >>>>> You received this message because you are subscribed to the Google >>>>> Groups "golang-nuts" group. >>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>> an email to golang-nuts+unsubscr...@googlegroups.com. >>>>> To view this discussion on the web visit >>>>> https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBXN46idvqUbCsGs%2BZbZt%2BCj4MowJ4Ozj3_U9_6-68OWDw%40mail.gmail.com >>>>> <https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBXN46idvqUbCsGs%2BZbZt%2BCj4MowJ4Ozj3_U9_6-68OWDw%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>> . >>>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "golang-nuts" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to golang-nuts+unsubscr...@googlegroups.com. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/golang-nuts/214752B6-2666-4892-A9B8-E4BC4127FD42%40ix.netcom.com >>>> <https://groups.google.com/d/msgid/golang-nuts/214752B6-2666-4892-A9B8-E4BC4127FD42%40ix.netcom.com?utm_medium=email&utm_source=footer> >>>> . >>>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "golang-nuts" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to golang-nuts+unsubscr...@googlegroups.com. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/golang-nuts/CAEkBMfGWtULh8Q3Jqu_gq5m5Si4PvJ1oVSZY7DVhu%3D6hGK83bg%40mail.gmail.com >>> <https://groups.google.com/d/msgid/golang-nuts/CAEkBMfGWtULh8Q3Jqu_gq5m5Si4PvJ1oVSZY7DVhu%3D6hGK83bg%40mail.gmail.com?utm_medium=email&utm_source=footer> >>> . >>> >> -- >> You received this message because you are subscribed to the Google Groups >> "golang-nuts" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to golang-nuts+unsubscr...@googlegroups.com. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBUsmp2sbiEh%3D3z0cC9EhjLig%2B8exXyA05YngBJ-tsC_uA%40mail.gmail.com >> <https://groups.google.com/d/msgid/golang-nuts/CAE%3DAWBUsmp2sbiEh%3D3z0cC9EhjLig%2B8exXyA05YngBJ-tsC_uA%40mail.gmail.com?utm_medium=email&utm_source=footer> >> . >> > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. 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