No, you do not. In C++ you would put object values in the vector, rather than 
pointers to objects.

> On Feb 14, 2020, at 08:57, Robert Engels <reng...@ix.netcom.com> wrote:
> 
> If you have a container of objects, you still need to free each object. If it 
> is an "container" of value objects (one reference to a block of memory), you 
> can free once at the block level, but if the block needs to be expanded 
> (dynamic memory), you need to copy all of the data (or use a complex sparse 
> array structure, and then you pay the performance hit during iteration). 
> There is no free lunch.
> 
> -----Original Message----- 
> From: ⚛ <0xe2.0x9a.0...@gmail.com <mailto:0xe2.0x9a.0...@gmail.com>> 
> Sent: Feb 14, 2020 8:52 AM 
> To: golang-nuts 
> Subject: Re: [go-nuts] Go without garbage collector 
> 
> On Friday, February 14, 2020 at 3:43:40 PM UTC+1, Robert Engels wrote:
> If each object exists independently - which it does in this case - you must 
> use a free on each object. So you are going to loop - it just may be hidden 
> from you.
> 
> I am sorry, I do not understand your style of reasoning in general. 
> 
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