Then other languages should faithfully replicate C++ code. For example, 
iteration in Java should be done like this:

for( AtomicReference<Iterator> iter = arr.iterate(); iter.get().hasNext(); 
iter.get().next()) {
...
}

And no, reference counting is NOT a GC.

> On Feb 13, 2020, at 10:45, Robert Engels <reng...@ix.netcom.com> wrote:
> 
> The C++ code is the original production code. The other languages were 
> created from the C++ version.
> 
> Swift uses GC - it uses a reference counting GC which has been proven to be 
> inferior compared to tracing collectors - especially in concurrent 
> environments. Not to mention cycles.
> 
> Rust has multiple 'reference counting' based GC - and Rust ownership is 
> essentially references counting of 1 with exclusive ownership.
> 
> Kotlin native uses GC as well - reference counting.
> 
> I suggest you tone it down a bit, and some more research would be helpful.
> 
> -----Original Message----- 
> From: Alex Besogonov 
> Sent: Feb 13, 2020 12:18 PM 
> To: Robert Engels 
> Cc: golang-nuts 
> Subject: Re: [go-nuts] Go without garbage collector 
> 
> No. It doesn’t prove anything. The C++ code is badly written, as it creates 
> completely superfluous objects (probably optimized away) and does an indirect 
> lookup (which will NOT be). This needs to be fixed even if the code is a 
> faithful translation of Java code. 
> 
> So in practice all the supposed benchmarks showing GC advantage are basically 
> flawed.
> 
> Think about it, the newest popular languages: Swift, Rust and now Kotlin 
> Native, - all have eschewed GC because it’s simply unworkable.
> 
>> On Feb 13, 2020, at 06:05, Robert Engels <reng...@ix.netcom.com 
>> <mailto:reng...@ix.netcom.com>> wrote:
>> 
>> I understand that English may not be your primary language, but please 
>> reread the first sentence again. 
>> 
>> Beyond that you still miss the point. 
>> 
>> The code hasn’t been changed. The performance numbers have changed 
>> dramatically with no developer intervention. No “hand optimizing” required. 
>> 
>> The fact that C++ cant optimize that loop as written only proves my other 
>> points. They do in fact use that technique in the C++ code in many places - 
>> not all. Pretty typical what you will find in the real world. 
>> 
>> If you want to call Robert Hundt a hack, who are you???
>> 
>> 
>> 
>> 
>>> On Feb 13, 2020, at 1:41 AM, alex.besogo...@gmail.com 
>>> <mailto:alex.besogo...@gmail.com> wrote:
>>> 
>>> 
>>> The evidence is very disputable. For example, I don't know who was writing 
>>> your paper, but they were NOT expert C++ programmers.
>>> 
>>> As an example:
>>> for (MaoCFG::NodeMap::iterator bb_iter = CFG_->GetBasicBlocks()->begin();
>>> bb_iter != CFG_->GetBasicBlocks()->end(); ++bb_iter) {
>>> number[(*bb_iter).second] = kUnvisited;
>>> }
>>> 
>>> 
>>> This block is bad. The compiler will not be able to optimize it and will do 
>>> an expensive indirect lookup on each iteration. It needs to be rewritten as:
>>> 
>>> for (MaoCFG::NodeMap::iterator bb_iter = CFG_->GetBasicBlocks()->begin(), 
>>> bbend = CFG_->GetBasicBlocks()->end();
>>>    bb_iter != bb_end; ++bb_iter) {
>>>    number[(*bb_iter).second] = kUnvisited;
>>> } 
>>> 
>>> The same kind of rookie mistakes (made by fresh-from college developers?) 
>>> is all over the place. Honestly, I think that they pessimized the C++ code 
>>> until they reached the desired outcome.
>>> 
>>> If you want a somewhat more realistic range of benchmarks, look at Debian's 
>>> Benchmark game: 
>>> https://benchmarksgame-team.pages.debian.net/benchmarksgame/fastest/java.html
>>>  
>>> <https://benchmarksgame-team.pages.debian.net/benchmarksgame/fastest/java.html>
>>> 
>>> On Wednesday, February 12, 2020 at 9:59:43 PM UTC-8, robert engels wrote:
>>> Here is some pretty indisputable evidence on the advancements of GC/JVM vs 
>>> C++.
>>> 
>>> See this paper/project https://github.com/hundt98847/multi-language-bench 
>>> <https://github.com/hundt98847/multi-language-bench> that was done by 
>>> Google in 2011. If you read the paper, the C++ code was tuned by expert C++ 
>>> programmers at Google. The java_pro author version refused to optimize 
>>> further - which he felt would create “esoteric non-idomatic” Java.
>>> 
>>> The paper reports that the C++ code outperformed java_pro by 4x - 12x, and 
>>> go_pro by 5.5x
>>> 
>>> I re-ran the tests using the latest C++ compiler,Go,  and Java 13. The code 
>>> is unchanged since it was posted. Nothing has been modified (Go needed the 
>>> directory structure changed to compile). Different hardware. Different OS. 
>>> Different compilers. Different Java runtime. (same JVM settings - so using 
>>> a different default GC). All tests run on the same OS/hardware.
>>> 
>>> C++ (-O2) = 16.5 secs
>>> C++ (-O3) = 16.5 secs
>>> go_pro = 19 secs
>>> java_pro = 8.4 secs
>>> 
>>> Or Java is almost 2x faster than C++, and Go is nearly the same performance 
>>> as C++.
>>> 
>>> Run the tests yourself… (easy to do, Makefiles included)
>>> 
>>> JVM/GC has improved DRAMATICALLY in the past 9 years - static 
>>> compilation/optimization not so much… Stressing again - ZERO CODE CHANGES !
>>> 
>>> Enjoy !
>>> 
>>> 
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