I am not familiar with YouTube-dl but if you can pass a timeout on the command 
line that would be safest. 

Using CommandContext will forcibly kill the process. 

> On Feb 5, 2020, at 4:13 PM, jnaderl...@gmail.com wrote:
> 
> 
> So someone answered on the SO question I had posted, explaining how to check 
> the number of processes, they suggest I add a timeout, since it seems 
> youtube-dl, after succesffully running, sometimes hangs, so it seems golang 
> isn't closing it sometimes.
> 
> Should I do a timeout, orinstead the CommandContext?
> 
>> On Wednesday, February 5, 2020 at 2:20:25 PM UTC-7, Johnathan Nader wrote:
>> How can I debug the number of threads and go routines running and checking 
>> if the Wait()'s finish? Because I believe that may be problem, that they 
>> hang.
>> 
>> And when you say append the output, are you saying make a go routine to 
>> write to the headers?  If you have an example I would appreciate it
>> 
>>> On Wednesday, February 5, 2020 at 8:47:05 AM UTC-7, Robert Engels wrote:
>>> I think your problem may be 
>>> 
>>> "Depending on the HTTP protocol version and the client, calling 
>>>     // Write or WriteHeader may prevent future reads on the 
>>>     // Request.Body. For HTTP/1.x requests, handlers should read any 
>>>     // needed request body data before writing the response. Once the 
>>>     // headers have been flushed (due to either an explicit Flusher.Flush 
>>>     // call or writing enough data to trigger a flush), the request body 
>>>     // may be unavailable. For HTTP/2 requests, the Go HTTP server permits 
>>>     // handlers to continue to read the request body while concurrently 
>>>     // writing the response. However, such behavior may not be supported 
>>>     // by all HTTP/2 clients. Handlers should read before writing if 
>>>     // possible to maximize compatibility." 
>>> 
>>> You may need to write the ResponseHeader as a final stage and append the 
>>> output - if you write the header you may be hanging the input stages. If 
>>> the input stage hangs (you tube download hangs, etc.), the whole process is 
>>> going to hang. 
>>> 
>>> Did you debug the number of threads and go routines the process has while 
>>> running? I am betting these are continually increasing. (Another check 
>>> would be that all Waits() complete). 
>>> 
>>> Finally, I would use a CommandContext with a Deadline to ensure stragglers 
>>> are cleaned-up. 
>>> 
>>> 
>>> 
>>> -----Original Message----- 
>>> >From: Ian Lance Taylor <ia...@golang.org> 
>>> >Sent: Feb 5, 2020 8:32 AM 
>>> >To: jnade...@gmail.com 
>>> >Cc: golang-nuts <golan...@googlegroups.com> 
>>> >Subject: Re: [go-nuts] runtime/cgo: pthread_create failed: Resource 
>>> >temporarily unavailable 
>>> > 
>>> >On Tue, Feb 4, 2020 at 11:22 PM <jnade...@gmail.com> wrote: 
>>> >> 
>>> >> I don't think that is the issue.  I have tried it on a few different 
>>> >> servers.  Most recent one with 100 gig's of ram and 50 cores.  The load 
>>> >> average never goes above 9, but the ram slowly but surely on htop starts 
>>> >> to go up.  The go binary ends up climbing slowly in it's ram use over 
>>> >> time, then after a hour or so, it reaches around 30 gigs of ram and then 
>>> >> crashes, and restarts. 
>>> >> 
>>> >> I have it under supervisor. 
>>> > 
>>> >That is not inconsistent with Robert's suggestion.  If you are 
>>> >starting C threads that don't do any work but never exit, that is 
>>> >exactly what you would see. 
>>> > 
>>> >It's not the only possible cause of this.  There could also be a space 
>>> >leak, either in C code with memory that is malloced but never freed, 
>>> >or in Go code with memory that something keeps a permanent reference 
>>> >to. 
>>> > 
>>> >Ian 
>>> > 
>>> > 
>>> >> On Tuesday, February 4, 2020 at 2:00:55 PM UTC-7, Robert Engels wrote: 
>>> >>> 
>>> >>> Are you certain you are not just starting too many processes? Ie use a 
>>> >>> “worker pool” so you have at most N conversions happening at the same 
>>> >>> time. 
>>> >>> 
>>> >>> On Feb 4, 2020, at 2:34 PM, Robert Engels <ren...@ix.netcom.com> wrote: 
>>> >>> 
>>> >>>  
>>> >>> I will take a more in-depth look this evening. 
>>> >>> 
>>> >>> On Feb 4, 2020, at 2:19 PM, jnade...@gmail.com wrote: 
>>> >>> 
>>> >>>  
>>> >>> I also thought the Wait() took care of closing the file descriptors? 
>>> >>> Are you saying I should add a pipe3.Close()? Or a youtube.Close()? 
>>> >>> 
>>> >>> -- 
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>>> >> 
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>>> > 
> 
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