How can I debug the number of threads and go routines running and checking 
if the Wait()'s finish? Because I believe that may be problem, that they 
hang.

And when you say append the output, are you saying make a go routine to 
write to the headers?  If you have an example I would appreciate it

On Wednesday, February 5, 2020 at 8:47:05 AM UTC-7, Robert Engels wrote:
>
> I think your problem may be 
>
> "Depending on the HTTP protocol version and the client, calling 
>     // Write or WriteHeader may prevent future reads on the 
>     // Request.Body. For HTTP/1.x requests, handlers should read any 
>     // needed request body data before writing the response. Once the 
>     // headers have been flushed (due to either an explicit Flusher.Flush 
>     // call or writing enough data to trigger a flush), the request body 
>     // may be unavailable. For HTTP/2 requests, the Go HTTP server permits 
>     // handlers to continue to read the request body while concurrently 
>     // writing the response. However, such behavior may not be supported 
>     // by all HTTP/2 clients. Handlers should read before writing if 
>     // possible to maximize compatibility." 
>
> You may need to write the ResponseHeader as a final stage and append the 
> output - if you write the header you may be hanging the input stages. If 
> the input stage hangs (you tube download hangs, etc.), the whole process is 
> going to hang. 
>
> Did you debug the number of threads and go routines the process has while 
> running? I am betting these are continually increasing. (Another check 
> would be that all Waits() complete). 
>
> Finally, I would use a CommandContext with a Deadline to ensure stragglers 
> are cleaned-up. 
>
>
>
> -----Original Message----- 
> >From: Ian Lance Taylor <[email protected] <javascript:>> 
> >Sent: Feb 5, 2020 8:32 AM 
> >To: [email protected] <javascript:> 
> >Cc: golang-nuts <[email protected] <javascript:>> 
> >Subject: Re: [go-nuts] runtime/cgo: pthread_create failed: Resource 
> temporarily unavailable 
> > 
> >On Tue, Feb 4, 2020 at 11:22 PM <[email protected] <javascript:>> 
> wrote: 
> >> 
> >> I don't think that is the issue.  I have tried it on a few different 
> servers.  Most recent one with 100 gig's of ram and 50 cores.  The load 
> average never goes above 9, but the ram slowly but surely on htop starts to 
> go up.  The go binary ends up climbing slowly in it's ram use over time, 
> then after a hour or so, it reaches around 30 gigs of ram and then crashes, 
> and restarts. 
> >> 
> >> I have it under supervisor. 
> > 
> >That is not inconsistent with Robert's suggestion.  If you are 
> >starting C threads that don't do any work but never exit, that is 
> >exactly what you would see. 
> > 
> >It's not the only possible cause of this.  There could also be a space 
> >leak, either in C code with memory that is malloced but never freed, 
> >or in Go code with memory that something keeps a permanent reference 
> >to. 
> > 
> >Ian 
> > 
> > 
> >> On Tuesday, February 4, 2020 at 2:00:55 PM UTC-7, Robert Engels wrote: 
> >>> 
> >>> Are you certain you are not just starting too many processes? Ie use a 
> “worker pool” so you have at most N conversions happening at the same time. 
> >>> 
> >>> On Feb 4, 2020, at 2:34 PM, Robert Engels <[email protected]> 
> wrote: 
> >>> 
> >>>  
> >>> I will take a more in-depth look this evening. 
> >>> 
> >>> On Feb 4, 2020, at 2:19 PM, [email protected] wrote: 
> >>> 
> >>>  
> >>> I also thought the Wait() took care of closing the file descriptors? 
> Are you saying I should add a pipe3.Close()? Or a youtube.Close()? 
> >>> 
> >>> -- 
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>  
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> >>> 
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> >> 
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